This page includes basic details for all routes on Zwift’s Makuri Islands world. For additional route details, click the corresponding link to be taken to that route’s detail page.
This scenic loop is on Urukazi’s largest island, home to the giant stone shisa who watch over all of Urukazi. The hilly circuit surrounds Festival Harbor, a colorful ocean harbor complete with statues, kites, homes, and beautiful flora/fauna.
Route Basics
Length: 6.3 km (3.9 miles)
Elevation: 59.5 m (195‘)
Lead-In: 1.9 km (1.2 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 125 XP
This scenic loop is on Urukazi’s largest island, home to the giant stone shisa who watch over all of Urukazi. The hilly circuit surrounds Festival Harbor, a colorful ocean harbor complete with statues, kites, homes, and beautiful flora/fauna.
Released in Zwift’s January 2022 update, Castle to Castle draws its name from the two castles you’ll pass along the way – first the castle area in Yumezi, then the imperial palace in the Neokyo’s Castle Park.
Route Basics
Length: 22.4 km (13.9 miles)
Elevation: 139 m (456‘)
Lead-In: 0.8 km (0.5 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 460 XP
Released in Zwift’s January 2022 update, Castle to Castle draws its name from the two castles you’ll pass along the way – first the castle area in Yumezi, then the imperial palace in the Neokyo’s Castle Park.
Introduced in Zwift’s May 2021 Yumezi launch, Chain Chomper is one of the tougher routes on this map. It takes you up the Castle and Temple KOMs in back-to-back fashion, then you descend to finish at the Country Sprint.
Route Basics
Length: 13.6 km (8.5 miles)
Elevation: 184 m (604‘)
Lead-In: 2.3 km (1.4 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 270 XP
Introduced in Zwift’s May 2021 Yumezi launch, Chain Chomper is one of the tougher routes on this map. It takes you up the Castle and Temple KOMs in back-to-back fashion, then you descend to finish at the Country Sprint.
Released in Zwift’s February 2022 update, Chasing the Sun was the longest route on Makuri Islands until Makuri 40 was released. With contrasting portions based in Neokyo and Yumezi, it includes three sprint segments and two climbs, only one of which is a timed segment.
Route Basics
Length: 35.1 km (21.8 miles)
Elevation: 279 m (915‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 690 XP
Released in Zwift’s February 2022 update, Chasing the Sun was the longest route on Makuri Islands until Makuri 40 was released. With contrasting portions based in Neokyo and Yumezi, it includes three sprint segments and two climbs, only one of which is a timed segment.
One of Makuri Islands’ longest routes, Country to Coastal takes you on a tour of Yumezi’s castle area and farmlands as well as Urukazi’s wild coastline. This is the only existing route which takes you down the slot canyon connector road… then back up that same road!
Route Basics
Length: 33.4 km (20.8 miles)
Elevation: 274 m (899‘)
Lead-In: 0.13 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 665 XP
One of Makuri Islands’ longest routes, Country to Coastal takes you on a tour of Yumezi’s castle area and farmlands as well as Urukazi’s wild coastline. This is the only existing route which takes you down the slot canyon connector road… then back up that same road!
Introduced in Zwift’s May 2021 Yumezi launch, Countryside Tour is sort of a reverse Chain Chomper with some extra flat road at the beginning.
Route Basics
Length: 15.8 km (9.8 miles)
Elevation: 185 m (607‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 310 XP
Introduced in Zwift’s May 2021 Yumezi launch, Countryside Tour is sort of a reverse Chain Chomper with some extra flat road at the beginning.
Released in Zwift’s February 2022 update, Electric Loop is a flat, short circuit similar to Twilight Harbor, but in the opposite direction.
Route Basics
Length: 8.9 km (5.5 miles)
Elevation: 29 m (95‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 170 XP
Released in Zwift’s February 2022 update, Electric Loop is a flat, short circuit similar to Twilight Harbor, but in the opposite direction.
Launched in Zwift’s August 2021 update, Farmland Loop is the second-flattest route on the Makuri Islands map at the time of its launch.
Route Basics
Length: 7.8 km (4.8 miles)
Elevation: 57 m (187‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 155 XP
Launched in Zwift’s August 2021 update, Farmland Loop is the second-flattest route on the Makuri Islands map at the time of its launch.
Sort of the little brother to Island Outskirts, Fine and Sandy is a shorter circuit of the Urukazi island complex.
Route Basics
Length: 10.6 km (6.6 miles)
Elevation: 77.1 m (253‘)
Lead-In: 0.1 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 210 XP
Sort of the little brother to Island Outskirts, Fine and Sandy is a shorter circuit of the Urukazi island complex.
Introduced in Zwift’s May 2021 Yumezi launch, Flatland Loop contains a few more lumps and bumps than the name implies – in fact, it’s not even the flattest route on the Yumezi map (that distinction goes to Two Village Loop)! But it does manage to skip the KOMs.
Route Basics
Length: 13.0 km (8.1 miles)
Elevation: 99 m (325‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 260 XP
Introduced in Zwift’s May 2021 Yumezi launch, Flatland Loop contains a few more lumps and bumps than the name implies – in fact, it’s not even the flattest route on the Yumezi map (that distinction goes to Two Village Loop)! But it does manage to skip the KOMs.
Looking for the full Urukazi tour? The Island Hopper covers all Urukazi roads (except for the connector roads to Neokyo and Yumezi). This route takes you on two loops of the Urukazi island complex. Your first loop takes the innermost roads on each of the islands, while the second loop takes the outermost roads.
Route Basics
Length: 17.9 km (11.1 miles)
Elevation: 128.5 m (422‘)
Lead-In: 0.15 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 360 XP
Looking for the full Urukazi tour? The Island Hopper covers all Urukazi roads (except for the connector roads to Neokyo and Yumezi). This route takes you on two loops of the Urukazi island complex. Your first loop takes the innermost roads on each of the islands, while the second loop takes the outermost roads.
Taking in (almost) all of Urukazi’s outermost roads, this loop gives you a tour of the island group, taking you to the highest point on the map along the way.
Route Basics
Length: 11.3 km (7.0 miles)
Elevation: 90 m (295‘)
Lead-In: 0.15 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 225 XP
Taking in (almost) all of Urukazi’s outermost roads, this loop gives you a tour of the island group, taking you to the highest point on the map along the way.
Introduced in Zwift’s May 2021 Yumezi launch, Kappa Quest is named after the amphibious yōkai demon/imp found in Japanese folklore. Keep your eyes open – perhaps you’ll see one?
Route Basics
Length: 9 km (5.6 miles)
Elevation: 139 m (456‘)
Lead-In: 3.3 km (2.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 180 XP
Introduced in Zwift’s May 2021 Yumezi launch, Kappa Quest is named after the amphibious yōkai demon/imp found in Japanese folklore. Keep your eyes open – perhaps you’ll see one?
Introduced two months after Yumezi’s launch, Kappa Quest Reverse is simply the reverse version of Kappa Quest.
Route Basics
Length: 14.2 km (8.8 miles)
Elevation: 131 m (430‘)
Lead-In: 5.1 km (3.2 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 180 XP
Introduced two months after Yumezi’s launch, Kappa Quest Reverse is simply the reverse version of Kappa Quest.
The longest route in Makuri Islands, Makuri 40 covers major parts of all three sections: Yumezi, Neokyo, and Urukazi.
Route Basics
Length: 40.1 km (24.9 miles)
Elevation: 306.6 m (1,006‘)
Lead-In: 0.13 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 800 XP
The longest route in Makuri Islands, Makuri 40 covers major parts of all three sections: Yumezi, Neokyo, and Urukazi.
The shortest route in the Urukazi map, Mech Isle Loop takes you on a quick circuit of Mech Isle. What do they do here, anyway? It’s all a bit hush-hush, but the gigantic robo-parts seen here and there would indicate that the island lives up to its name.
Route Basics
Length: 4 km (2.5 miles)
Elevation: 38.7 m (127‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 80 XP
The shortest route in the Urukazi map, Mech Isle Loop takes you on a quick circuit of Mech Isle. What do they do here, anyway? It’s all a bit hush-hush, but the gigantic robo-parts seen here and there would indicate that the island lives up to its name.
Introduced in Zwift’s November 2021 update, Neokyo All-Nighter is the longest “Neokyo-only” route upon its release. At nearly 25km in length, this route covers nearly every bit of road in Neokyo, including 4 sprint segments and the Rooftop KOM.
Route Basics
Length: 24.3 km (15.1 miles)
Elevation: 167 m (548‘)
Lead-In: .3 km (0.2 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 485 XP
Introduced in Zwift’s November 2021 update, Neokyo All-Nighter is the longest “Neokyo-only” route upon its release. At nearly 25km in length, this route covers nearly every bit of road in Neokyo, including 4 sprint segments and the Rooftop KOM.
Released unannounced in Zwift’s November 2021 update, Neokyo Crit Course is an event-only route which would have slipped under the radar except that its route badge appears in game. That’s right – a route badge for an event-only route! (A first on Zwift.)
Route Basics
Length: 3.9 km (2.4 miles)
Elevation: 15 m (49‘)
Lead-In: 0.7 km (0.4 miles)
Map: Makuri Islands
Restriction: Event Only
Achievement Badge: 90 XP
Released unannounced in Zwift’s November 2021 update, Neokyo Crit Course is an event-only route which would have slipped under the radar except that its route badge appears in game. That’s right – a route badge for an event-only route! (A first on Zwift.)
Introduced in Zwift’s November 2021 update, Neon Flats is one of the flattest Neokyo routes around. (Oddly enough, it’s not the flattest – that award goes to Sleepless City.) This is a great route if you’re looking for something flat and fast, with sprint segments to contest.
Route Basics
Length: 14.7 km (9.1 miles)
Elevation: 72 m (236‘)
Lead-In: 0.3 km (0.2 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 290 XP
Introduced in Zwift’s November 2021 update, Neon Flats is one of the flattest Neokyo routes around. (Oddly enough, it’s not the flattest – that award goes to Sleepless City.) This is a great route if you’re looking for something flat and fast, with sprint segments to contest.
Introduced in Zwift’s November 2021 update, Railways and Rooftops is almost the pitchiest route in Neokyo, climbing 70 meters over its 6.2km length. Along the way it takes you over the Railway Sprint then up the backside of the Rooftop KOM which (strangely) is not currently a timed segment.
Route Basics
Length: 6.2 km (3.9 miles)
Elevation: 70 m (230‘)
Lead-In: 2.2 km (1.4 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 120 XP
Introduced in Zwift’s November 2021 update, Railways and Rooftops is almost the pitchiest route in Neokyo, climbing 70 meters over its 6.2km length. Along the way it takes you over the Railway Sprint then up the backside of the Rooftop KOM which (strangely) is not currently a timed segment.
Introduced in Zwift’s November 2021 update, Rooftop Rendezvous is Neokyo’s climbiest route. It’s a circuit that simply takes you up the Rooftop KOM then down, climbing 56 meters in each 3.7km lap.
Route Basics
Length: 3.7 km (2.3 miles)
Elevation: 56 m (184‘)
Lead-In: 2.9 km (1.8 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 74 XP
Introduced in Zwift’s November 2021 update, Rooftop Rendezvous is Neokyo’s climbiest route. It’s a circuit that simply takes you up the Rooftop KOM then down, climbing 56 meters in each 3.7km lap.
Introduced in Zwift’s May 2021 Yumezi launch, Sea to Tree is a short, one-way route up the Temple KOM from the Fishing Village side. You begin at the “sea” on the island before the Fishing Village, and end at the giant mythical tree atop the KOM.
Route Basics
Length: 3.2 km (2.0 miles)
Elevation: 107 m (351‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 65 XP
Introduced in Zwift’s May 2021 Yumezi launch, Sea to Tree is a short, one-way route up the Temple KOM from the Fishing Village side. You begin at the “sea” on the island before the Fishing Village, and end at the giant mythical tree atop the KOM.
Introduced in Zwift’s November 2021 update, Sleepless City is the flattest route in Neokyo.
Route Basics
Length: 9.6 km (6.0 miles)
Elevation: 42 m (138‘)
Lead-In: .1 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 185 XP
Introduced in Zwift’s November 2021 update, Sleepless City is the flattest route in Neokyo.
Introduced in Zwift’s May 2021 Yumezi launch, Spirit Forest is a figure 8 route that keeps you in the Temple KOM area, without actually completing any KOMs!
Route Basics
Length: 8.4 km (5.2 miles)
Elevation: 134 m (440‘)
Lead-In: 4 km (2.5 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 170 XP
Introduced in Zwift’s May 2021 Yumezi launch, Spirit Forest is a figure 8 route that keeps you in the Temple KOM area, without actually completing any KOMs!
Introduced in Zwift’s November 2021 update, Sprinter’s Playground lives up to its name, taking riders over all four Neokyo sprint sections in one short, fairly flat lap.
Route Basics
Length: 12.3 km (7.6 miles)
Elevation: 67 m (220‘)
Lead-In: .3 km (0.2 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 245 XP
Introduced in Zwift’s November 2021 update, Sprinter’s Playground lives up to its name, taking riders over all four Neokyo sprint sections in one short, fairly flat lap.
Introduced two months after Yumezi’s launch, Suki’s Playground is a rather flat figure 8 named in memory of Zwift Senior Game Designer Richard Yeh’s dog Suki, who passed while Richard was developing routes for the Yumezi map.
“I adopted Suki when she was only 11 weeks old, and we had a wonderful 11 years together,” says Richard. “She passed away suddenly last September, but her spirit is always still with me. She loved to run and do zoomies when she got excited. The route was initially called ‘Zoomies for Suki’, but we changed it to ‘Suki’s Playground.’”
Route Basics
Length: 18.5 km (11.5 miles)
Elevation: 150 m (492‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 365 XP
Introduced two months after Yumezi’s launch, Suki’s Playground is a rather flat figure 8 named in memory of Zwift Senior Game Designer Richard Yeh’s dog Suki, who passed while Richard was developing routes for the Yumezi map.
“I adopted Suki when she was only 11 weeks old, and we had a wonderful 11 years together,” says Richard. “She passed away suddenly last September, but her spirit is always still with me. She loved to run and do zoomies when she got excited. The route was initially called ‘Zoomies for Suki’, but we changed it to ‘Suki’s Playground.’”
When it was introduced in Zwift’s November 2021 update, Temples and Towers was the biggest Makuri Islands route, both in elevation and distance. It no longer holds that title, but it still takes you up all three KOMs: Rooftop, Castle, and Temple.
Route Basics
Length: 32.6 km (20.3 miles)
Elevation: 280 m (919‘)
Lead-In: 0.8 km (0.5 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 650 XP
When it was introduced in Zwift’s November 2021 update, Temples and Towers was the biggest Makuri Islands route, both in elevation and distance. It no longer holds that title, but it still takes you up all three KOMs: Rooftop, Castle, and Temple.
Introduced in Zwift’s May 2021 Yumezi launch, Three Village Loop takes you on the shortest possible route between the three villages of the Yumezi map: the Castle, Fishing Village, and Village Onsen.
Route Basics
Length: 10.5 km (6.5 miles)
Elevation: 92 m (302‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 210 XP
Introduced in Zwift’s May 2021 Yumezi launch, Three Village Loop takes you on the shortest possible route between the three villages of the Yumezi map: the Castle, Fishing Village, and Village Onsen.
Ride through Neokyo’s urban permanight, then make your way through the slot canyon to Urukazi’s wild coastline before returning to Neokyo via the cavern road.
Route Basics
Length: 24.6 km (15.3 miles)
Elevation: 195.8 m (642‘)
Lead-In: 0.07 km (0.0 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 490 XP
Ride through Neokyo’s urban permanight, then make your way through the slot canyon to Urukazi’s wild coastline before returning to Neokyo via the cavern road.
Released in Zwift’s January 2022 update, Twilight Harbor is a short circuit with two sprint segments, making it perfect for flat crit-style racing.
Route Basics
Length: 6.9 km (4.3 miles)
Elevation: 33 m (108‘)
Lead-In: 0.2 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 135 XP
Released in Zwift’s January 2022 update, Twilight Harbor is a short circuit with two sprint segments, making it perfect for flat crit-style racing.
Introduced in Zwift’s May 2021 Yumezi launch, Two Village Loop was originally the flattest route on the map. It takes you around the Castle and Village Onsen (hence the name), and along the way you’ll ride some short bits of road that aren’t often ridden via official routes. Enjoy!
Route Basics
Length: 12.8 km (8.0 miles)
Elevation: 88 m (289‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 255 XP
Introduced in Zwift’s May 2021 Yumezi launch, Two Village Loop was originally the flattest route on the map. It takes you around the Castle and Village Onsen (hence the name), and along the way you’ll ride some short bits of road that aren’t often ridden via official routes. Enjoy!
Launched in Zwift’s August 2021 update, Valley to Mountaintop is sort of the sister route of “Sea to Tree“. Both start near the Village Onsen start pens, but they each attack the Temple KOM from a different side.
Route Basics
Length: 5 km (3.1 miles)
Elevation: 130 m (427‘)
Lead-In: 0 km ( miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 100 XP
Launched in Zwift’s August 2021 update, Valley to Mountaintop is sort of the sister route of “Sea to Tree“. Both start near the Village Onsen start pens, but they each attack the Temple KOM from a different side.
Introduced in Zwift’s November 2021 update, Wandering Flats is one of the longest Makuri Islands routes, and fairly flat, as the name implies.
Route Basics
Length: 25.1 km (15.6 miles)
Elevation: 145 m (476‘)
Lead-In: .1 km (0.1 miles)
Map: Makuri Islands
Restriction: none
Achievement Badge: 515 XP
Introduced in Zwift’s November 2021 update, Wandering Flats is one of the longest Makuri Islands routes, and fairly flat, as the name implies.
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This is AWESOME!!! Can’t wait!!! whoohoo!!!
Exactly. Is it beautifull, yes. Is it fancy, yes. Is it a hype fue to the olympics?, hell yeah. Was it needed?, mmmm I don’t think so. Is it, imo, any of those roads interesting?, nope :-(. None of those routes is longer than 15km and/or +200 🙁
What do you mean by interesting? What would make for some new interesting roads? Have any additional roads added to zwift in the past been interesting for you?
Interesting means diversity in those terms. When they added France it was interesting as they have many diff posibilities when in this time, it looks all kinda the same.
Hmm, I’m still not understanding what you mean. Makuri seems to have many different kinds of settings, France seems like it has two: country side and town.
I find this way more interesting than France, its a great starting point for further expansion too
Agree – interesting to see how others’ perceptions vary, isn’t it? I would class this expansion as quality over quantity, whereas France for me is very much the other way around – as dull as the NY map (Ventop excepted). I think if this map continues to expand with the same level of detail and care, this will be a fantastic new world and better than all by Watopia, by far.
France has Ventop. Makuri has… no climb (so far)
Is your point that a climb makes a map interesting? I think France is dull with or without ventop. Given its very likely that a fuji climb is released soon I’m not sure you make a consistent point even if you were to belive that a map needs a big climb to be interesting
Hmm further expansion…as in zwift haven’t released any significant content for a year, here’s 20km for the $500million subscriber revenues we took and you can look forward to an expansion one day…
So you are telling me there isn’t going to be any more than 20km of roads released this year? I’m pretty sure that’s wrong
Your last question first – the Alpe, Ventop. Your 1st question – provides new challenge for people who use Zwift for training and racing, rather than people who want to pootle around looking at the scenery. Your 2nd question – expanding France to include all three climbs of Ventoux and the roads linking all the way around the base – which would give a properly worthy 100km+ alternative to riding Mega, Uber, PRL etc.
Okay so you are exclusively interested in very long routes and big climbs. Other people (who also like to challenge themselves and race and train hard, which you can do on any type of course believe it or not) like other things. And I’d dare say that it is a larger group that is less interested in huge 100km routes then is. I like to push hard in an interested world, everyone on zwift does, otherwise we’d just go stare at power numbers. It’s the first course of a new world, they’ve said it will grow, it can’t have everything… Read more »
Hi Tim,
after riding the whole weekend on Maruki I allow myself to change my mind and giving u the right (this time) :-). I quite enjoyed the rides. This world, right now, is not about racing but about enjoying the environment. One can do in any case good leg-snapper races with the actual world, it’s only question of time.
Long story short, u re right 🙂
Flatter roads can provide a challenge for people using Zwift too, riding fast for long distances on flat or rolling roads is just as valid a training experience as grinding up interminable mountains. It’s horses for courses, if you’re small and light then mountains are probably fun (or so I’ve been told), but if you’re big and heavy they’re just a nightmare. Personally I’d much rather spend a couple of hours cranking out mega-miles on a rolling course than spend the same number of hours grinding slowly up something like VenTop.
Yes, rather lame course overall.
… But the Yumezi launch? So there is more coming and it’s just a staggered launch to spread out content and not make it overwhelming (which is smart). There is still a few months until Olympics after all 😉
I don’t think there is any chance of the amount of content zwift release being overwhelming,🤣🤣
As always with online games you can’t only target the super active demographics. The fact that you go to third-pary sites like this one makes you more engaged in Zwift than 90% of the userbase (made up number, just making a point). I will have seen enough of Makuri this week that i wouldn’t be overwhelmed by a new map release next week. This is not true for the vast majority and would make it impossible to catch-up for new users, which is by the way the group that Zwift wants to attract with their 500m$ investment that you referred… Read more »
Ignore! Can’t read properly
Maybe these routes would actually be suited for gravel bikes?
Yes, at least for some of the courses I believe the gravel bikes will be the fastest option, depending on the race dynamics. The bike choice may be challenging.
That’s what I’m hoping, it’ll make things interesting. Zwift unfortunately can’t win. They added gravel bikes a while ago and everyone’s been complaining there’s no use for them. Now we have an interesting (and expanding) map that could be great for them, people are complaining they may have to swap bikes. They’re giving us new content with interesting dynamics. In races you’ll need to think of bike strategy and not just simply go for the Tron (or whatever) to repeatedly do the same thing. Do you go gravel, do you swap mid-race? Will be interesting.
Here’s a radical thought – ban the Tron from races. So you actually have to think about which bike to use…
tron is not the fastest bike.. so think about that.
The thing is – it’s annoyingly slow to change bikes mid ride. They need to have a quicker macro-powered way of doing this. I hate riding routes where I’m trying to train and then have to constantly swap bikes by stopping and then swapping and then starting again. Very frustrating.
When he asks Toby nicely hehe
Zoon 🙂
Time to make a map where the dirt/gravel and wood sections are indicated! Now you’d just have to guess on your bike choice until you’ve tried the whole route.
I made one, probably incomplete.
quite good for so fast – can you add Castle KOM?
Doh – just saw it after magnifying – might change the color of the font on that one so it does not blend into the castle.
better now?
Nice thanks!
Yes, and really like the clear marking of the off-road sections!
@eric, is there any way you can mark the dirt sections in the individual route maps with a distinct color like in the map above??
Agree – I’m actually giving the Cervelo Aspero some serious consideration at the moment to use on this map. I’d written the gravel bikes off up till now but will be interesting to see some stats if the guys can run some testing with them.
Yea, we’re doing some testing for sure. Gravel bikes are the smart option on some of these routes!
I just rode the TT. Don’t tell anyone 😉
I got the Aspero for the course and I’d have to say it’s worth it. Doesn’t feel too different than a road bike on the road and it feels way better than a road bike on the dirt. My speeds drop a little off road but not nearly as much as if I were on any of my other bikes.
Fixed!
Zwift’s call. Not sure why!
Thanks Jim. It’s been a busy week for sure!
They already are.
Eric,
Is 165 XP for the Spirit Forest badge correct. Seems like it should 265 XP? Great work and thanks!
I received 170 XP for the Spirit Forest badge
There is a lead in.
Who knew lead-ins didn’t count for Badge totals. Learn something knew regularly despite considering myself a seasoned Zwifter. Thanks
It is already. I had to force the update through the App Store though.
Me too…. I fired up Zwift last night, all pumped up for the new map… “Welcome to London”. Huh? I had to manually update Zwift in the App Store and then all was well.
I agree, it’s weird. But I’m guessing they rotated it just to fit the expansions they are going to make (they need their map to be a rectangle) without making the map too large.
I agree here, while it looks good I feel it could get veeeerrrry janky with how narrow and twisty some of the paths are when there are big group rides.
I second that. Thanks for all you do!
what bike type do you advise?
internet warriors – we want new content
zwift – here.
internet warriors – not like that
I just meant you can do it all again if you’d like. Guess I should tweak that a bit…
Just looked. I got mine this morning. 🙂
Only done 3 so far but for mountain bike:
All in all I liked what I saw. Yes, some longer routes too would be very nice but still good.
Once you complete Sea to Tree can you turn around and ride back down Tree to Sea?
I’ve been on Flatland Loop and Three Villages Loop, and everything is paved (except for wooden bridges).
Three “Village” Loop
It’s technically 2 KOMs but they are both so short that the combination is still significantly shorter than any of the big ones. Did both around 4:20min and wasn’t going full speed.
Agree!!! Well there are only two worlds plus watopia which while good is getting pretty tedious without expansion or investment, and in May France, arguably the best map featured for one day…terrible value for money
Definitely. My feeling after riding them was a) I had gone on a bit of a vacation b) the couple routes I did (Countryside Tour, Two Villages) are squarely in the gravel-bike camp at what felt like pretty even mix of road/trail and c) the compromised surfaces shifted the experience from hammering for PRs to sitting up a bit and just enjoying a ride. Canyon Grail, hud off.
I like the narrowness, makes the world feel more real and immersive. The other worlds everything seems so far from you, like you’re out in the middle of a barren road separated from all the interesting things.
I agree with you, Tim! I prefer narrower roads, as long as the world isn’t too crowded.
Looks like yes https://twitter.com/zwiftinsider/status/1395480453067403265
Some routes are mostly all pavement with few wood bridges, so road is the way to go. Others are mixed going back and forth which favor the gravel so your not switching every few minutes. Then one or two routes is mostly dirt so MTB. Do not forget the increase resitence form the bricks/cobbles or lots of wood bridges in the as well so not just dirt slowing you down.
Still quicker on a MTB up the Temple KOM than on a gravel bike. I rode it twice last night First time on a gravel bike the second time on the MTB.
yes, but i think that the point is that these new roads are not the Temple KOM – they are much more of a mix of road and trail, rather than just all trail. Changing bikes between each section costs too much time and so you need a bike that copes with both. Gravel bikes might have suddenly become useful in Zwift.
When I first saw the name “Yumezi” I wondered if it referred to a Japanese term (often found in poetry): 夢路 (sometimes spelled “yumeji”), meaning “path of dreams.” Then I noticed all of the references to Japan, so I guess that was the intention. Can anyone confirm?
Yes, that’s the official line from Zwift, as spelled out in their Forum a short while ago: https://forums.zwift.com/t/zwift-japan-world/549477
I was thrown by the use of ‘zi’ rather than the more common ‘ji’ romanization, but I guess there’s no dominant standard.
Sorry, wrong link. Here’s tje one I meant to paste: https://forums.zwift.com/t/introducing-the-makuri-islands-and-yumezi-map-may-2021/546498
Thanks for the link / confirmation.
Well, everyone likes different things. As a big heavy rider I could do without any more long grinding major climbs. For me they’re nothing but suffering, if I wanted to travel that slowly I’d take up hiking.
I’m not that big or heavy, but I still routinely mix short intense rides with longer more demanding ones. One builds fun, the second, patience. No results improve until we keep on doing it even when results don’t immediately reflect our effort. As one long time Masters rider told me: “Sometimes a 25km/hr ride is better than a 35km/hr ride” Peacefully accepting both strengths and weaknesses
Ooh, I forgot you can turn off the data panels now! Going to try that next time, this new world must look stunning with a clear view.
I got that mail too, my first thought when I say the maps was, so where are the 50 miles of road? Must be an expansion coming very soon.
Wow, that was pretty negative, without actually stating what the perceived problem is.
There’s also a U turn button if you want to try the climbs in both directions 🙂
By the way, is there no Castle KOM reverse?
You can ride in France any time you want, and it won’t be crowded.
You just need to know how to make a meetup (with anyone, who doesn’t need to join your ride) and exit the meetup to free ride, or you can simply install zwiftpref (Mac or PC) from https://zwifthacks.com/zwiftpref/
I prefer zwiftpref myself – that’s what I use anytime I e.g. want to warm up in a race course and the race is in one of the other worlds. I just select a world in zwiftpref, start zwift and enter.
Probably none of them yet – since they haven’t even managed to get all the France KOMs in there, none of the 4 newest Watopia courses are available there, and none of the Makuri Island courses are there.
I had no issue getting in this morning, but a number of people are having your issue. For my second ride on the map, the Bluetooth connection didn’t link (through the companion) so I had to go back to the menu. But OK after that. Odd that it’s only some ATVs having issues.
You may need to go to the app store to update Zwift, depending on your ATV settings. I had to force the update yesterday on my on Apple TV 4k in order to get the new version that included the new world.
I had to go to the App Store and manually update Zwift last night, and all was well.
sorry. deleted the app and reinstalled Zwift and it shows now
Sorry to be the bearer of bad news but if you add up all the new routes distances it comes to just over 80km. I believe that’s the 80km of new roads they are referring to.
Yes, I have thought this, I wonder if it needs to be manually navigated?
I haven’t tried this year, but another user posted this on a comment section for another article here
“Select Flatlands loop. Anti-clockwise it should work without any manual navigation (after you go through the start banner and do a u-turn to start the lap). Clockwise you only need to manually turn right at the mountain/castle village to go through the Village Sprint banner instead of the MarketPlace street.”
If you have problems logging into Zwift on an older Mac (mine is running Mojave) try renaming the Zwift directory in home//Documents (replacing with your Mac username). Worked find for me 😉
Twisty is a lot more fun if you have steering activated. Finding/taking the short line is sort of a Zen thing, especially when the paths are not crowded.
Its the Veruka Salt syndrome – I want it all and I want it now.
You can’t do Meetups on Makuri Islands yet.
Thanks for this comment, Ingrid. Makuri Island seems to be all about the scenery, which is just completely different than any other Zwift world right now. There are already Zwift worlds and courses where you can test yourself against a long route or hard climbs, so I don’t think they need to add those features here. Honestly, my only beef with this is I wish just wish the Zwift staff would spend the figuring out how to make access to all the worlds available at once, like with a drop down menu or something.
For some reason you have to turn off the route and then back on to see that timer. I’ve tried it forward and reverse. Same thing. They also renamed the timer.
I tried what worked the other day the manual turn in the Castle area , and now that didn’t work either so I’m not sure what’s happening it showed it worked and then dropped it again.