Ride through Neokyo’s urban permanight, then make your way through the slot canyon to Urukazi’s wild coastline before returning to Neokyo via the cavern road.
Ride through Neokyo’s urban permanight, then make your way through the slot canyon to Urukazi’s wild coastline before returning to Neokyo via the cavern road.
Route Basics
Length: 24.6 km (15.3 miles)
Elevation: 195.8 m (642‘)
Lead-In: 0.07 km (0.0 miles)
Map: Makuri Islands
Start & Finish
Starts and ends at a virtual banner just south of the Neokyo Harbor start pens.
Achievement Badge: 490 XP
Sprint & KQOM Segments |
Alley Sprint (0.48 km, 0%) |
Shisa Sprint (0.29 km, 0.7%) |
Strava Segments
Route Description

Route profile by ZwiftHub – the place to plan and track your route achievements!
This route is conceptually simple: a counterclockwise loop from Neokyo to Urukazi and back. And it starts of easily enough, too: the first 14.5km are essentially flat or downhill as you wind through Neokyo then descend the slot canyon and ride along the beach of Urukazi.
Your first challenge comes as you climb up to the Shisa Sprint. This short climb corkscrews up to the sprint segment where you’ll have a quick chance to take in the view from Urukazi’s highest road before zipping downhill to the boardwalk and across to Mangrove Maze.
After the Maze your next challenge awaits: we call it “Pain Cavern”. This massive cavern holds a 2.1km, 3% climb which is a decisive segment for any race on Turf N Surf. Finish the climb in the front pack and you’ve got just 1km of flat road to the line. Good luck!
The route already has its on beer.
https://vandestreekbier.nl/product/turf-n-surf-tripel/
I raced it today for stage 3 of the November zRacing series. Don’t let the course profile fool you…the corkscrew climb in the Islands was where we broke away from the main pack. And that climb back into Neokyo was brutal on tired legs while driving the pace. It seemed never ending!
I agree much tougher then it looks. The first 2/3rds was very high pace and while not hard enough to cause any breaks it was hard enough to soften up alot of legs, including mine. The last 3rd was much harder then I had expected. Really high speed climbing.
Any bike recommendations? Tron??
LOL Yup. You get to the last few kilometers and think, “why is there still 100+ meters of climbing left? Oh. Oh no. Oh my god.” 😆
Even more confusing: You climb from the beach up to the port of Neokyo…
Haha, that‘s great. The sea is climbing 60 metres as well… 🙂
I just noticed this today – makes no sense. 60+m of climbing and you’re still at the seaside…?
This route is tough but fun! That last climb feels soooo long and then: boom, sprint time!
Eric, a small suggestion: a downloadable map of Makuri like you have made for Watopia would be awesome and greatly appreciated!
the climb in the cavern is just “the fat guy’s volcano” climb its similar but not made for lightweights
Now make another button, back to group, after a bathroom stop 😛
Something that may only bother me. The discontinuity with the large body of water bothers me. As an example, before the last climb through the “pain cave”, you are next to the large body of water. You see boats that are the same elevation as you. Then you climb about 200 ft through the pain cave and never descend. Then you ride into the harbor and are seemingly at “sea level” again. The map makes it appear that all the water is connected. It is not an elevated lake. The elevation profile shows the city to be quite a bit… Read more »
In looking through the comments below, I see a few others noticed this as well. At least I’m not the only one.