The latest Zwift update is now available on all platforms: Mac, PC, Android, iOS, and AppleTV.
Not sure if your Zwift install is up-to-date? Here’s how to check >
This update delivers a much-requested feature, plus a pile of additions to the Drop Shop and a couple of new Makuri Islands routes. Read on for details!
Route Progress Bar
This has been one of those “crowd favorite” requests for years, so we’re super stoked to finally see it showing up in-game. Now, for every route, you’ll see a progress bar showing the lead-in (if applicable) plus the actual route.
No more confusion about whether you’ve completed (or even begun) the route. And if you ride multiple laps of the route, the lead-in section will go away, and the progress bar will just show your progress on the current lap. Smart!
Note that this progress bar UI disappears temporarily when other HUD elements take precedence, such as the Alpe spinner or a sprint or KOM timer.
New Bikes & Wheels
Eight new items have been added to the Drop Shop. This may be the biggest single Drop Shop update since it was originally launched!
- BMC Roadmachine frame: 2 stars for aero, 3 for weight // Level 21+ required // 780,900 Drops
- Canyon Ultimate CFR frame: 2 stars for aero, 3 for weight // Level 19+ required // 639,000 Drops
- Cervelo S5 2020 frame: 2 stars for aero, 3 for weight // Level 27+ required // 852,000 Drops
- Scott Addict RC frame: 2 stars for aero, 4 for weight // Level 33+ required // 852,000 Drops
- Van Rysel EDR CF frame: 2 stars for aero, 3 for weight // Level 12+ required // 326,600 Drops
- CADEX 42 wheels: 3 stars for aero, 3 for weight // Level 8+ required // 227,200 Drops
- CADEX 65 wheels: 3 stars for aero, 3 for weight // Level 21+ required // 241,400 Drops
- DT Swiss ARC 1100 Dicut Disc wheels: 4 stars for aero, 1 for weight // Level 42+ required // 1,579,800 Drops
Our testing apparatus is in full swing, putting each of these new items through its paces on flat and climbing tests. We’re particularly excited about the DT Swiss disc wheels – the most expensive wheelset in game! Will the performance match the price?
Watch for posts dedicated to each new frame and wheelset in the coming days.
Added Yumezi Routes
Two routes have been added to the Makuri Islands. This isn’t new tarmac (or dirt), just new routes on the roads which were released back in May.
- Farmland Loop (7.8km, 57m): one of the flattest and shortest routes in Yumezi, with just a bit of climbing each time around
- Valley to Mountaintop (5km, 130m): sort of the sister route to Sea to Tree, this one just takes you up the other side of the Temple KOM

We’ll be fleshing out the route detail pages for these new routes, as well as adding them to our list of Zwift Routes by Difficulty soon.
Zwift Academy Updates
This release includes lots of Zwift Academy-related content, but there’s also more to come. For now, cyclists who are new to structured training and/or Zwift Academy can jump into the new “Orientation Workout” available in your on-demand workouts folder. This workout is also available as a group workout if you want to ride it with others -just look for “Orientation Rides” in the Zwift events calendar.

(All of the Zwift Academy Road workouts will eventually be in this folder.)
Read all about Zwift Academy Road 2021 >
Pack Dynamics 3.0
Not included in the update notes is Zwift’s “release” of what they’re calling “Pack Dynamics 3.0”. We say “release” because while the new code is now in-game, it’s only going to be enabled for particular events or maps until testing is complete and Zwift decides they want to roll it out to all Zwifters.
What’s different in this version? Less of the unrealistic side-to-side movements of riders within the pack, and because of this, more reliable prediction of everyone’s location by each Zwifter’s game client. What this means is that rider locations will be more consistent between different Zwifter’s views, and the pack should feel more realistic, moving along like a school of fish.
We’ve seen a few preview videos, and the new packs look really good. Kudos to Zwift’s developers for their work on this feature.
The plan is to enable the new pack dynamics for specific events, then eventually enable them for all rides in London and Makuri Islands (the two worlds where pack dynamics are toughest to roll out). If that testing goes well, then pack dynamics 3.0 will be rolled out game-wide.
New “Return to Running” Workouts
This new set of workouts is designed for new runners, or runners returning from injury, a period of inactivity, or pregnancy. It’s an 8-week long series, and it’s available in your on-demand workouts list.

New Equipment Support
We like to see Zwift releasing support for newly-released hardware and developing technologies, and this update includes a few:
- Support for the Elite Rizer for both in-game steering and terrain simulation
- Support for the Wahoo Element Rival watch
- Support for sending user weight to FTMS compatible trainers (so your smart trainer will deliver greater resistance on a climb for a 100kg rider than it would for a 50kg rider).
Bug Fixes and Misc Improvements
Here’s the list of fixes and improvements, with some notes in italics from us where warranted.
- Zwifters will no longer see the Steering tutorial in-game if you select OK or the tutorial screen times out.
- Fixed an issue where players were unable to toggle the Hide Display mode during a free ride.
- Fixed an issue where Pace Partners would occasionally flicker when colliding with another Zwifter.
- Fixed an issue causing some Zwifters to see assert errors when trying to log in.
- Fixed an issue where the jersey reward for the 2017 Trek-Segafredo Pro Jersey Mission had been removed from the garage of Zwifters who had completed the Mission.
- Fixed an issue with bike shadows being incorrect in one specific place in Watopia. I know Watopia is not haunted, I mean I’m pretty sure … right? Wrong, Wes. Titans Grove is a very spooky place at night.
- Fixed an issue that would not award the Elite kit to Zwifters who paired their Elite Suito trainer via BLE.
- Made minor modifications to in-game messaging in a number of workouts.
See Wes Salmon’s notes on this update release in the Zwift forum >
Questions or Comments?
If you spotted any other changes in yesterday’s update, please comment below!
i achieved Kappa Quest Route Badge yesterday but with this update it is gone.
No idea… maybe reach out to Zwift support?
Wow Eric, you’ve got some serious drops!
That’s the testing account, not my personal one. It’s put in a lot of testing miles! And it has all those Drops, while owning everything the Drop Shop!
Another new feature where I am excited to finally see it implemented in game. At the same time it’s very frustrating to see how long it still takes for relatively simple feature requests to be added.
Cervelo S5 being 2 star aero seems wrong?
As does the ultimate star rating
Does seem a bit odd, eh?
Eric probably wisely underplays the new pack dynamics. We are going to have to wait a while to see it. But it is, IMHO, transformational. Let’s hope it rolls out smoothly. It’s hard stuff so there may be a twist or a turn in the roll out, but it’s properly exciting.
I’m glad they’re rolling it out in this fashion this time around. I think they learned a tough lesson with the Pack Dynamics 2.0 workout!
But I agree, Simon. What I (we) have seen of PD3.0 looks great!
I wasn’t a massive fan of 2.0, it seemed like if you drifted to the front for even a millisecond, you instantly got rocketed off the back and had to get out the saddle to not get dropped.
Have they gone from client side to server side? So no more live streams showing different riders crossing the finish first, as happened in the women’s world championship sprint fo 3rd behind Pasio and Gigante?
Sticky Draft is making me increasingly discouraged about participating in events on Zwift. I would like to understand why TT bikes are also affected by Sticky Draft. Doesn’t make any sense but it happens
Yes, it’s been horrible! I am constantly getting “stuck on” other riders during a race and we each get shoved off to the side and lose the pack draft. Very aggravating.
There are several threads in the Zwift forums requesting that sticky draft be improved or removed. Seems like Zwift is finally, maybe, listening to user feedback and addressing some of the popular requests. Please find those threads and vote for them.
I’m still waiting for them to fix the bug where workouts require a ton of exertion in order to have any effect.
Lol! But didn’t you know that you don’t need to do workouts do get any training effect? You can simple buy fitness in the Drop Shop. If you have collected enough drops 😉
Cervelo S5 only 2 starts for aero???
I wonder if the Titans Grove shadows fix includes the funny leg pedalling visual thingy that occurs for about 50m at the same spot every tick tock lap?
Wonder how the new frames compare to the new pin dogma f for all around, top climbing frames, and spec venge for aero road for non tron use. If new the disc wheelset is better than the zipps it changes my drop shop plans.
Ultimate CFR below uci weight limit, 6.29kg irl, 3 stars weight rating? Cmon Zwift!
its not real life, and they probably want to keep it in line with other frames around the same (star rating)
After the update my iPad can’t connect to my Runn device. I tried by resetting both the iPad and the Runn but still don’t work. It only see the Runn as a smart bike trainer not as a running tracking device.
Same here. My Runn sensor only shows up on Bike but not on Run. Very frustrating!
Same. My the game can’t connect to my treadmill Schwinn 810 for a run but shows it as power meter for bicycles. I can’t run in zwift at all after this update.
I had this issue today as well. Luckily I have a Pod but that is always over 1 kph off. This is very frustrating as I bought the RUNN from Zwift.
For both Windows and Android versions.
I am hoping for support for the new Apple remote…
Welcoming a solution to the schizophrenic rider positions in groups, the constant jiggling across the road of the last round was too much.
Also new drop shop geekery? I only /just/ caught up with the Dogma F and Aethos…
goedemorgen, ik had een vraag. tijdens het fietsen zie ik nooit het gemiddelde snelheid. is dit in te schakelien of heeft zwift dit niet?
Dit heeft Zwift niet. Je kunt na het fietsen alleen je gemiddelde wattage zien.
Does anyone else think that some of the Makuri routes are just silly? ‘Valley to Mountaintop’ is just ‘Kappa Quest Reverse’, but it stops halfway. What’s the point? Like some other routes, I’ll ride it once and never again.
Same here, the new content (routes) somehow feels not so,exciting. Not one for this thread but I would like some of the Rebel Routes to be permanted into Zwift. Makuri is small as it is and to make pretzels and CCW of existing ones is not progress.
Here, basically, we Need Fuji climb
Agree 100%. Although it’s handy to have new fixed routes to follow, and it’s clearly easier to programme using existing tarmac than adding new tarmac, some new routes really are a bit “meh”.
Hi, I´m waiting for a “Yumezi Prezel Route” which includes all roads in one route and a “Yumezi MEGA Prezel Route” which includes all roads in both directions… the existing Yumezi routes are all so short… anyway, that would be very cool for stamina building 😉
So pleased to see the progress bar added to regular routes, not just for events! Now I can get rid of that little notepad I use to write route distance down! On a related note, I love the new “hide data” option (H key), but I notice you then don’t get a notification when you complete a route …
@Eric Schlange, interested to learn why the pack dynamics is toughest to roll out in London and Makuri. Narrow off-road sections in Makuri I guess, but London?
Is it related to riding on the left
Yeah, of course. Kinda cute that they have actually honored the ride on the left or right depending on country. I can’t think that people would have objected if they’d kept it consistent across worlds.
Could you please add the option to decline an update or have updates occur on exit? It takes too long to update and I run out of time to ride.
I am having issues with my Wahoo kickr on Apple TV.. it won’t connect and if it does it doesn’t simulate. Is it just me?
When you say ‘doesn’t simulate’ do you mean there’s no resistance change on hills; up or down? I have ATV & Kickr Core and feel no resistance change on hills. A recent issue (possibly from previous version / upgrade) but it’s highly annoying and feels like erg mode. Is that what you mean?
It’s interesting they’re really packing a large number of routes into the limited “first edition” Makuri Islands. I’d thought these initial roads were going to be a kernel which was going to grow. But with this density of routes, how many routes will there be when Makuri doubles in size, for example? Will Makuri double in size? Of course it’s possible they’ll instead extend longer, less interconnected roads off the kernel, for example a ride to Mt Fuji and back, which per km won’t require as many routes to fully navigate, similar to Ventop in “France” (although I had also… Read more »
Has support for the Elite Direto-X been removed? I no longer have a spindown wrench!
cervelo s5 has more stars for weight than aero? 😮
First Ride after this update resulted in a 50 minute ride with sticky watts. Kickr 18 paired over ANT+. A sprint of over 1000 watts did not register and you could see long durations of fixed unchanging watts throughout the ride. I was riding Sim mode, not ERG mode but may as well have been.
Perhaps there should be a section for “Bugs Introduced.”
That’s why I call them “Bugdate”.
The route progress bar is a nice add on. What i don’t understand is is why they didn’t copy the progress bar from the events. I miss the distance counting down to the end.
My treadmill won’t pair after updating!!! So frustrating!
Lost ERG mode button on zwift and companion apps after last update.
using iphone, ipad with a wahoo kickr. tried recycling power to kickr and reinstalling apps.
does anyone have any suggestion?