Route Maps & Details for Zwift’s Crit City Course

This page includes route maps and basic details for all Zwift routes on the Crit City course.

Keep in mind this is an event-only course, so the only way to ride Crit City routes is to join a group event. Once the event begins you may choose to exit the event and free-ride the course as long as you’d like.

Looking for other courses? Jump to Watopia RoutesLondon Routes, New York City Routes, Innsbruck RoutesRichmond Routes, Yorkshire Routes, Bologna Routes, or Makuri Islands Routes.

Downtown Dolphin

Animated “Downtown Dolphin” Route Details (Crit City) Map
Animated map provided by ZwiftHacks

Downtown Dolphin is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, an uphill prime section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.

Route Basics

Length: 1.9 km (1.2 miles)
Elevation:
8 m (26‘)
Lead-In: 0.1 km (0.1 miles)
Map: Crit City

Restriction: Event Only

Achievement Badge: none

Downtown Dolphin is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, an uphill prime section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.

Bell Lap

Animated “Bell Lap” Route Details (Crit City) Map
Animated map provided by ZwiftHacks

Bell Lap is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, a rolling uphill section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.

Route Basics

Length: 1.9 km (1.2 miles)
Elevation:
8 m (26‘)
Lead-In: 0.1 km (0.1 miles)
Map: Crit City

Restriction: Event Only

Achievement Badge: none

Bell Lap is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, a rolling uphill section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.

Eric Schlange
Eric Schlangehttp://www.zwiftinsider.com
Eric runs Zwift Insider in his spare time when he isn't on the bike or managing various business interests. He lives in Northern California with his beautiful wife, two kids and dog. Follow on Strava

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Chris Cleeland
Chris Cleeland(@chriscleeland)
3 years ago

I haven’t yet raced one of these, so I suspect simply toeing the line will answer my question. But, I’ll ask it anyway… You mention that “Crit racers know if you’re able to get off the front far enough that the peloton no longer sees you, you stand a better chance of staying away. It’s harder to chase what you can’t see.” Does that mean that during a race, zwift does not display the rider list on the right side of the display? I know the time splits displayed there are dubious, but that display and the map immediately above… Read more »

Chris Cleeland
Chris Cleeland(@chriscleeland)
3 years ago

Do racers have numbers “pinned up” and (if the differently-scored fields are on-course concurrently) is it possible to distinguish a rider from one field from a rider from another field?

Don Stimson
Don Stimson
3 years ago

It may be called Crit City and have “crit races,” but without any steering, braking, or possibility of crashing, other than a change in gradient, it doesn’t seem to me to have any of the technical elements that make a crit a crit. Doesn’t this basically still come down to primarily just TT ability on a game that has you go around a bunch of corners? It may offer a bit of a visual diversion from other Zwift road races, but that doesn’t make it a crit.

timr
timr
3 years ago
Reply to  Don Stimson

agreed. it feels like a TT; more interesting though. For me it is a TT pace basically most of the time

Syd Nakter
Syd Nakter
3 years ago

Very interested in your thoughts on the quickest way through the rollers. I’m pulsing power on the little climbs and holding back on the mini descents. The logic is to try and maintain constant speed through the rolling hill segment. I’m wondering if power up during the descents is quicker to build up a sort of slingshot effect.

Yan Sim
Yan Sim
11 months ago
Reply to  Syd Nakter

Late to the game here but here’s the fastest way on any course (assuming no drafting and powerups):https://www.bestbikesplit.com/zwift/229530

Jeffrey Bristow
Jeffrey Bristow(@jeffrey-bristow)
3 years ago

Really wish this was another world we could choose. I have done one Crit City race and really enjoyed it, but rarely are these races scheduled at times that work for me.

Mahima Sukhdev
Mahima Sukhdev
3 years ago

Hi Eric – wondering if you can help me with this. I can’t seem to join races in Crit City, even though I’m signed up and on my bike ready to go – it just doesn’t pop up as an option. It shows I’m ‘joined’ because the alternative is ‘leave’ but nothing else. Any advice?

Mahima
Mahima
3 years ago
Reply to  Eric Schlange

Ah that might explain it! Was searching for it in the same place you select ride locations / routes. Let me try that and see if it works ☺️

Lynda Gauthier
Lynda Gauthier
3 years ago

Hi, Where are the course routes?

Kerstin Kastner
Kerstin Kastner
23 days ago

My CA shows a new route called “Critcade Test“ with a badge. Any info on that?

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