This page includes route maps and basic details for all Zwift routes on the Crit City course.
Keep in mind this is an event-only course, so the only way to ride Crit City routes is to join a group event. Once the event begins you may choose to exit the event and free-ride the course as long as you’d like.
Downtown Dolphin is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, an uphill prime section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.
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Route Basics
Length: 1.9 km (1.2 miles) Elevation: 8 m (26‘) Lead-In: 0.1 km (0.1 miles) Map: Crit City
Downtown Dolphin is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, an uphill prime section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.
Bell Lap is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, a rolling uphill section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.
Related Posts
Route Basics
Length: 1.9 km (1.2 miles) Elevation: 8 m (26‘) Lead-In: 0.1 km (0.1 miles) Map: Crit City
Restriction: Event Only
Achievement Badge: none
Bell Lap is one of two routes on the racing-focused Crit City map released in the December 6, 2019 update. Featuring dead turns, a rolling uphill section, a lap counter, and sharp corners with sightlines on city streets, this route’s layout nicely replicates the visuals of a downtown crit.
Eric runs Zwift Insider in his spare time when he isn't on the bike or managing various business interests. He lives in Northern California with his beautiful wife, two kids and dog. Follow on Strava
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Chris Cleeland(@chriscleeland)
3 years ago
I haven’t yet raced one of these, so I suspect simply toeing the line will answer my question. But, I’ll ask it anyway… You mention that “Crit racers know if you’re able to get off the front far enough that the peloton no longer sees you, you stand a better chance of staying away. It’s harder to chase what you can’t see.” Does that mean that during a race, zwift does not display the rider list on the right side of the display? I know the time splits displayed there are dubious, but that display and the map immediately above… Read more »
Yes, Chris, you can see other riders on the minimap. This certainly negates SOME of the advantage of getting away, but it doesn’t take away all of it. Actually seeing the riders up the road is a better carrot than seeing them on a map!
Chris Cleeland(@chriscleeland)
3 years ago
Do racers have numbers “pinned up” and (if the differently-scored fields are on-course concurrently) is it possible to distinguish a rider from one field from a rider from another field?
So far all the races I’ve seen have been single-field races… that is, you only see the category you are racing. And this is how it should be on this course, because mixing the fields would get really confusing on such a small lap.
No numbers pinned on, no. Although I hear that may actually happen in the future, which would be kind of cool!
Don Stimson
3 years ago
It may be called Crit City and have “crit races,” but without any steering, braking, or possibility of crashing, other than a change in gradient, it doesn’t seem to me to have any of the technical elements that make a crit a crit. Doesn’t this basically still come down to primarily just TT ability on a game that has you go around a bunch of corners? It may offer a bit of a visual diversion from other Zwift road races, but that doesn’t make it a crit.
agreed. it feels like a TT; more interesting though. For me it is a TT pace basically most of the time
Syd Nakter
3 years ago
Very interested in your thoughts on the quickest way through the rollers. I’m pulsing power on the little climbs and holding back on the mini descents. The logic is to try and maintain constant speed through the rolling hill segment. I’m wondering if power up during the descents is quicker to build up a sort of slingshot effect.
Really wish this was another world we could choose. I have done one Crit City race and really enjoyed it, but rarely are these races scheduled at times that work for me.
Mahima Sukhdev
3 years ago
Hi Eric – wondering if you can help me with this. I can’t seem to join races in Crit City, even though I’m signed up and on my bike ready to go – it just doesn’t pop up as an option. It shows I’m ‘joined’ because the alternative is ‘leave’ but nothing else. Any advice?
I haven’t yet raced one of these, so I suspect simply toeing the line will answer my question. But, I’ll ask it anyway… You mention that “Crit racers know if you’re able to get off the front far enough that the peloton no longer sees you, you stand a better chance of staying away. It’s harder to chase what you can’t see.” Does that mean that during a race, zwift does not display the rider list on the right side of the display? I know the time splits displayed there are dubious, but that display and the map immediately above… Read more »
Yes, Chris, you can see other riders on the minimap. This certainly negates SOME of the advantage of getting away, but it doesn’t take away all of it. Actually seeing the riders up the road is a better carrot than seeing them on a map!
Do racers have numbers “pinned up” and (if the differently-scored fields are on-course concurrently) is it possible to distinguish a rider from one field from a rider from another field?
So far all the races I’ve seen have been single-field races… that is, you only see the category you are racing. And this is how it should be on this course, because mixing the fields would get really confusing on such a small lap.
No numbers pinned on, no. Although I hear that may actually happen in the future, which would be kind of cool!
It may be called Crit City and have “crit races,” but without any steering, braking, or possibility of crashing, other than a change in gradient, it doesn’t seem to me to have any of the technical elements that make a crit a crit. Doesn’t this basically still come down to primarily just TT ability on a game that has you go around a bunch of corners? It may offer a bit of a visual diversion from other Zwift road races, but that doesn’t make it a crit.
agreed. it feels like a TT; more interesting though. For me it is a TT pace basically most of the time
Very interested in your thoughts on the quickest way through the rollers. I’m pulsing power on the little climbs and holding back on the mini descents. The logic is to try and maintain constant speed through the rolling hill segment. I’m wondering if power up during the descents is quicker to build up a sort of slingshot effect.
Late to the game here but here’s the fastest way on any course (assuming no drafting and powerups):https://www.bestbikesplit.com/zwift/229530
Really wish this was another world we could choose. I have done one Crit City race and really enjoyed it, but rarely are these races scheduled at times that work for me.
Hi Eric – wondering if you can help me with this. I can’t seem to join races in Crit City, even though I’m signed up and on my bike ready to go – it just doesn’t pop up as an option. It shows I’m ‘joined’ because the alternative is ‘leave’ but nothing else. Any advice?
Are you in game, riding? Or waiting on the screen before that, where events are listed? Gotta be in game to get the invite. I know, it’s a little odd…
Ah that might explain it! Was searching for it in the same place you select ride locations / routes. Let me try that and see if it works ☺️
Hi, Where are the course routes?
Apologies. We’re working on upgrading the route pages and these were broken! Fixed now, available above.
My CA shows a new route called “Critcade Test“ with a badge. Any info on that?