Tiny Race Series – September 16 Routes and Last Week’s Results
The Tiny Races happen every Saturday, and they’re all about getting a hard, fun effort done in 1 hour. You race all 4 races back-to-back, with each lasting just 5-10 minutes, giving you a short break in between.
C racer Stephen Read took his first-ever win in race 4 last week. It was his 217th Zwift race (now that’s perseverance) – but he also took the overall thanks to consistent high placings. Chapeau, sir.
His friend Warwick was fan viewing the event – see the finish and hear Warwick cheering Stephen on below. Hold on after the finish to hear Stephen trying to breathe while being thrilled with the win!
Got a great YouTube video of your Tiny Race experience? Post it in the comments and we may feature it on Zwift Insider!
This week’s races start off climby, but get progressively flatter. Watch as the advantage shifts from the W/kg climbers to the pure wattage bazookas over the span of four races!
This one’s for the climbers. Begin on NYC’s paved roads then quickly transition to the glass roads and attack the NYC KQOM Reverse. First to the top wins!
Powerup: Burrito
Race 2: Hilly Route Reverse(5.6km, ends atop first bit of the Hilly KQOM Reverse)
This twisty route will take riders through the Esses, over the reverse sprint and the cobbles of the Italian Villas, then over the rollers that follow. Catch a quick breath if you can, because it ends just up the road a few hundred meters after the start of the Hilly KQOM Reverse!
Powerup: Feather (2x)
Race 3: Champs-Élysées (4.52km, ends at Lutece Sprint banner)
We’re racing in Paris, but we won’t be here for long as we don’t even complete a full lap in this effort. Just the lead-in around Jardin des Tuileries, then it’s gonna be a hard drag up Montée des Champs Elysées to the sprint banner for the finish. Remember – the ghost powerup stops working once you’re within 400m of the finish line!
Powerup: Ghost
Race 4: Countryside Tour (5.261km, ends at Country Sprint banner)
The flattest race of the week, this one starts with a slight downhill, then it’s essentially pan-flat to the finish. Who will wait for a pack sprint, and who will attack early?
Zwift displays preliminary race results in game when you cross the line, but points are computed after all four races are finished, with final results on ZwiftPower. (We have to do some data processing on our side to compute results, so if your rankings don’t show up right away, be patient.)
Riders will earn points based on finish position in each of the 4 Tiny Races. The category winner of each week’s series is the rider with the most points across their timezone’s 4 races. Here are the links for each timezone’s results on ZwiftPower:
Tiny Race rules are simple, but still every week 6-8% of registered ZwiftPower racers get disqualified and removed from the final results. Don’t let that be you! Four races, four rules:
You must have a ZwiftPower account, because final results are processed by ZwiftPower (learn how to sign up)
No skipping then returning. These races are meant to be raced as a set of 4. If you need to leave early, that’s fine… but once you miss a race in your hour’s set of 4, don’t come back and race another or you’ll be disqualified from that race since you rested while others were racing! (Example: racing only races 1 and 2 is fine. Racing 1, 2, and 4 is not – you will be DQ from race 4. And if you race 2, 3, and 4, you’ll be DQ from all those races, since you skipped race 1!)
Heart rate monitors are required.
Smart trainer/smart bike or power meter required. ZPower/Virtual power is not allowed.
Join a Chat & Chill Cooldown
Immediately following each hour’s racing, we’ve scheduled 30-minute “Chat & Chill” events where riders from all categories can spin their legs together and chat about how it all went down. Find them at zwift.com/events/tag/tinyraces.
Zwift Insider Kit Unlock
Finish any Tiny Race or a Chat & Chill ride and unlock the Zwift Insider “Ride Smarter // Ride Harder” in-game kit.
The second race of Zwift Racing League 2023/24 Round 1 happens Tuesday, September 19. We’ll be in Makuri Islands for a points race, riding the longest route on the map, the longest race of this round, and a route we’ve never raced in ZRL: the Makuri 40.
With five sprint intermediates and some key punches along the way, this is an important route to learn if you hope to attack it strategically. Let’s dig into crucial segments along with bike choice and strategic options!
Looking at the Route: Makuri 40
IMPORTANT note for D riders: in a late-breaking change, WTRL says your race will be shortened to end at the Shisa Sprint banner, around 27.7km into the race. Notes below are for the entire route, which will be raced by A, B, and C categories.
Makuri 40 is the longest route on the Makuri Islands map. It covers major portions of all three sections: Yumezi, Neokyo, and Urukazi:
This is a points race, and all 5 intermediates are flat sprints. Apart from those key intermediates, there are also four key climbs. Let’s talk about each of these segments in order of appearance:
Starting Climb @0km (1.5km, 3.2%): right out of the pens, riders will have to go all in for a few minutes as the first selection is made on the climb up to the Village Sprint. Keep your W/kg high enough and you may just grab some FAL points on the Village Sprint!
Village Sprint Reverse @1.6km (0.15km, 0.8%): this sprint is short and flat, but comes after what is sure to be a tough starting climb. Who will have the punch to grab FAL, and who will be brave enough to save their legs and go for FTS?
Country Sprint Reverse @7.3km (0.15km, 0%): riders will grab some recovery on the downhill after the Village Sprint, so expect this short and flat sprint to have high speeds and big power numbers!
Alley Sprint Reverse @16.1km (0.38km, -1.2%): after 8km of flat road following the Country Sprint, riders should once again have fresh legs to tackle the longest sprint of the race.
Castle Park Sprint @18km (0.22km, -0.7%): just 2km after the Alley Sprint, FAL points on this one may just go to some riders who are brave enough to attack on the Alley Sprint and stay away for a few minutes.
Festival Harbor ClimbCW @25.8km (2.5 km, 2.1%): after a recovery descent through the cavern, expect riders to attack this climb hard in an effort to grab FAL points and/or form a breakaway.
Shisa Sprint Reverse @27.4km (0.28 km, 0%): this longish sprint comes just after the Festival Harbor Climb, so expect tired legs and a strung out pack. Same question as the Village Sprint: Who will have the punch to grab FAL, and who will be brave/crazy enough to save their legs and go for FTS? IMPORTANT: the D race ends at the Shisa Sprint banner.
Slot Canyon Climb @33.4km (2.8 km, 2%): the climb through the Slot Canyon is beautiful, but don’t get distracted by the visuals. Expect big attacks and the hardest sustained work of the day here, as this is the longest climb of the day and it finishes only ~4km from the finish line!
Finishing Climb @39.6km (1.3km, 2%): don’t get fooled by the lap banner near the start of this climb – this route ends at the virtual banner further up the hill! Grab an aero powerup through the lap arch, then go go go to the line.
Only one type of powerup will given out in this race – the aero boost! It will be given at every banner, too, which means category A, B, and C riders will receive a total of 6 aero boosts (one at each sprint banner, plus one very near the end at the lap banner). D riders will receive 4 powerups.
Aero Boost (helmet): makes you more aerodynamic (reduces your CdA by 25%) for 15 seconds. Use at higher speeds (flats and descents), especially when no draft is available (although it is still useful when drafting.) Especially handy when contesting a sprint segment!
Bike Frame + Wheel Choice
None of the climbs here are long or steep enough for a true climbing bike to be the sensible choice. A full aero bike will deliver the fastest overall lap time at steady state wattage, but with the course’s four punchy climbs, including an uphill finish, the Tron is probably going to be the most popular choice since it climbs well but doesn’t lose much in fast sprints.
Many recon rides are planned each week on the upcoming ZRL route. If you’re unfamiliar with this course, jump into an event and do some recon! Here’s a list of upcoming Makuri 40 events.
Si Bradeley
Strategic Options
Points Distribution, Makuri 40
This chart shows the maximum points a team of 6 could earn in the race.
How will the race unfold, and what strategies will riders employ in the first points race of the season? Here’s what we predict:
Breakaways galore: racers are learning that Pack Dynamics 4.1 slows down the peloton and greatly increases the chances of breakaways surviving. Every category should expect repeated attempts to establish a breakaway, and all the team tactics that go along with it. This course lends itself especially well to breakaways launched on the Festival Harbor and Slot Canyon Climbs, after the pack has thinned out a bit.
Powerups and big packs: over 43% of the race’s points are from sprint FTS. What will riders do to be the fastest through a sprint segment? Good aero boost timing will be crucial, as will smart drafting behind fast riders. Speaking of which…
Sprint leadouts: with Zwift’s new pack dynamics, we may see teams with strong sprinters go to the front and keep the speed high heading into the sprint intermediates, protecting their sprinters from long attacks.
Breakaway for Castle Park Sprint FAL: with the Castle Park Sprint coming just 2km after the Alley Sprint, a coordinated breakaway could gap the field after the Alley banner and stay away to grab FAL points on the Castle Park Sprint.
Double aero powerup finish: if riders can hold onto their aero powerups from the Shisa Sprint, they will have a chance at a rare “double powerup scenario” in the final kilometer of the race. When the pace picks up as the road pitches up with 1km to go, activate the aero power before the lap banner 500 meters from the finish line… then use your fresh aero powerup in those final meters!
Your Thoughts
Any insights or further thoughts on this race? Share below!
Zwift Hub and Wahoo KICKR Core Bundled with Discounted 1-Year Zwift Membership
Zwifters have been requesting a discounted annual membership since the platform’s early days, and today Zwift has taken the first steps toward offering exactly that.
The Zwift Hub and Wahoo KICKR Core smart trainers are now being sold as bundle deals that include 1 year of Zwift membership at a steep discount.
This increases Zwift Hub’s price from $499 to $599 (€599/£549), but given that a year of Zwift costs $180 (€180/£156), this is a big discount if you plan to keep your Zwift membership active year-round.
(US and EU Zwifters would need to turn off their Zwift account for at least 6 months of the year before the discounted annual membership wouldn’t save them money, or 5 months for UK Zwifters.)
Membership bundling will increase Wahoo’s KICKR Core from $599 to $699 (€699/£639) on Wahoo.com and Zwift.com, but you can still buy the Core without Zwift bundling through other resellers.
Flexible Annual Membership
The bundled membership doesn’t come with any restrictions, either. It’s a simple membership code that can be used by current Zwift users, new users, or even given to a friend.
Zwift says, “Your year-long Zwift Membership code will be sent to the email address provided at checkout. Activate it on zwift.com once you’re ready to ride, or forward it on if you’re gifting Zwift Hub to someone else.”
More Annual Membership Discounts Coming?
Is this a sign that Zwift will begin offering annual membership discounts to all users soon? Perhaps. If that does happen, we wouldn’t expect them to offer an annual membership for just $100. Many Zwifters would be happy to get just 2-4 free months in an annual plan, and that’s where we would expect Zwift to price it.
Questions or Comments?
Does the membership bundling make either of these trainers more attractive to you? Would you jump at a Zwift annual membership discount, and if so, at what price point? Share below!
The latest Zwift update has been announced and will be released in phases over the next few days.
This release has no new features: just a lot of bug fixes and some quality-of-life tweaks. Read on for details!
Zwift Play Connectivity Improvements
Zwift’s release notes for today’s update include four entries related to Zwift Play controller connectivity:
Fixed an issue with Zwift Play that could occur when reconnecting the device.
Improvements to controller connection reliability
Fixed an issue where Ride-On Bombs or braking may not work properly if the controllers lost connection to the game and then reconnected
Fixed an issue where braking would still have haptic feedback (i.e. controller vibrations) when haptic feedback was disabled in settings
Zwift is clearly devoting significant developer and hardware QA time to improving Play connectivity, and that’s great news because consistent performance is needed if Zwift Play is to be embraced by the everyday Zwifter. In the past several weeks, we’ve experienced (and reported to Zwift) erratic Play connections at various times:
moving between events and free rides
starting a fresh Apple TV activity
changing from built-in Bluetooth to Companion connections when Zwifting with a PC
and sometimes, one controller would disconnect mid-ride!
Hopefully this update fixes all or most of these niggles. We’ll know soon enough!
Fix for Garmin Connect Users
Zwift’s release notes include this blurb:
Fixed an issue where activity progress (i.e. FIT files) could become corrupted after quickly skipping Workout intervals, resulting in Zwift getting stuck on the Save screen and inability to upload affected FIT files to Garmin Connect
Zwifters have been reporting problems with uploading workouts to Garmin Connect for some time now. The cause of the issue (when quickly skipping intervals in a workout, Zwift doesn’t write timestamps to the lap data) was surfaced by Shane Miller (GPLama) quite a while ago, so it’s good to see the fix making into the game. Good on ya, Shane!
Zwift Racing Score Taken Offline
This isn’t technically a part of today’s game update, since the changes are all handled on the server side. But it’s worth mentioning that yesterday Zwift announced that Zwift Racing Score was being temporarily disabled “while we work on improvements to the overall scoring mechanism, which is currently in development and targeting a release in the coming months, though we don’t have concrete details for you yet.”
Readers may recall that Zwift Racing Score was soft-launched back in late June. You may also recall that some members of Zwift’s racing community were, shall we say, “less than impressed” by how Zwift chose to handle the scoring.
We can’t share any details due to NDA, but from what we’re hearing internally, Zwift’s revamped scoring mechanism should be a big improvement over the first iteration. Zwift clearly heard the community’s feedback, and they appear to be trying to deliver a Scoring mechanism that is in step with the high standards set by other community projects such as zwiftracing.app.
When will the new scoring scheme roll out? Zwift’s just-released This Season on Zwift plans state that Zwift Racing Score is launching in late November.
More Release Notes
Here are additional notes provided by Zwift on the tweaks and bug fixes included in this update, with additions from us in italics:
Kickr Bike: You must now press and hold the U-Turn button (i.e. the Right Minus button) before a U-Turn is initiated. No more accidental U-Turns. Hurray!
Fixed an issue that could occur when trying to access Climb Portal after switching worlds via joining or completing an event between France and Watopia
Fixed an issue which caused some Custom Workouts to not sync across multiple devices
Fixed an issue where activity progress (i.e. FIT file) would not include progress made after resuming an interrupted activity after a game crash
Zwift Play: Reduced the amount of time required to hold the Z-Button before giving a Ride-On Bomb. Hurray for easier Mega Ride On Bombs!
Zwift Play: Reduced the amount of time required to hold the D-Pad Down button before initiating a U-Turn
Zwift Hub: Fixed an issue which could cause some text to unexpectedly appear in the in-game HUD after closing the Settings screen
Elite Rizer: Fixed an issue which caused steering to not work. This should fix what the previous update broke.
Climb Portal: Average power shown at the end of the climb now only includes watts generated while in the Climb Portal and not before entering the portal. Thank heavens, this one had been bugging us since the Portal launched!
Climb Portal: Fixed an issue where Emotes could not be heard by nearby users. I’m toast!
Fixed an issue in the France Ven-Top route where previous route time was shown as blank in the in-game HUD
Improved elevation tracking in London and Richmond worlds. At long last – the elevation counter moves in 1-foot increments instead of changing every ~6 feet!
iOS:
Fixed an issue that could cause crashes when navigating through game menus.
General improvements to game memory usage. Lots of iPad users complained of Zwift locking up after the previous update. Hopefully this helps!
PC:
Intel Arc A77M GPUs now have the Ultra graphics profile enabled. A mobile GPU from Intel running in Ultra? Laptop lovers rejoice!
Fixed a crash that could occur if a game asset wasn’t loaded correctly.
Fixed a crash that could occur when navigating through the Badges screen via keyboard or Zwift Play controllers.
What’s Coming Next? Read “This Season On Zwift” Fall 2023 Press Release
Today Zwift shared “This Season on Zwift”: a list of new features and events planned through the end of 2023. There is much to discuss here, so we will begin by publishing Zwift’s full press release.
Some of the content in the PR has already been covered in detailed posts here on Zwift Insider, including Pretzelfest and Zwift Racing Score. But most of what’s below hasn’t yet been covered on Zwift Insider due to Zwift’s September 13 media embargo.
We plan to release more in-depth posts focused on these topics in the coming hours and days, digging into the details you won’t find in a press release. Watch this space.
Without further ado, here’s Zwift’s full “This Season on Zwift” press release.
EXPLORE
New Roads in Watopia – Coming in October
Watopia, Zwift’s most popular cycling utopia, is getting 19 kilometers of new roads, the first Watopia expansion since 2019. Over the last few years, Zwifters have enjoyed the launch of new worlds, including France, Yorkshire, Scotland and Makuri Islands. Even with the option of new maps, Watopia’s fantastical fitness playground remains Zwift’s most popular cycling playground. This expansion adds a new coastal expressway that brings cyclists from Fuego Flats to the Mayan Jungle, bypassing the Epic KOM.
The new roads are flat and fast, and make several key connections, enabling Zwifters to enjoy some of the longest routes available in Watopia. There are eight new routes ranging up to 48 kilometers in length, allowing Zwifters to complete longer rides while enjoying the varied scenery in several distinct environments along Watopia’s coast.
Tour of Watopia – Coming October 2
Joining the Tour of Watopia will give Zwifters a powerful reason to ride Zwift: it’s the only opportunity of the year to earn double XP, level up faster, and earn exclusive unlocks along the way. Now earlier in the year, the 2023 Tour of Watopia has five stages, and they’re all available on-demand. Zwifters can tackle each stage in a variety of ways, to suit each cyclist’s preferred way to zwift, whether that’s riding solo, joining a Club Ride, a MeetUp with friends, or via a Group Ride or Group Workout, the Tour of Watopia is sure to bring double the reward.
This year, Stage 5 will give Zwifters a chance to experience the latest Watopia expansion!
Registration opens on September 25.
Climb Portal Updates – Coming this fall
When Zwift first opened the Climb Portal in July, it quickly became one of the Zwift community’s favorite places to ride, with one in five Zwifters tackling gamified versions of real-world climbs, and 88% of all Zwifters who started a climb making it to the summit – no mean feat considering climbs have included the legendary climbs such as the Col du Tourmalet and Col d’Aspin. These were just two of the famous climbs included in the Tour de France and Tour de France Femmes Avec Zwift.
Starting this Fall, Zwifters will be able to scale the difficulty of the climbs they’re tackling. When entering the Climb Portal, Zwifters will be offered the choice to tackle a realistic replica of the climb, as they do today, or scale the climb to 50% or 75% of the original, allowing cyclists to choose a difficulty that matches their ambition and schedule. Of course, those looking for the greatest challenge can climb all three versions!
Also starting this Fall, the Climb Portal entrance located in Watopia will bring Zwifters to a rotating selection of climbs, offering more variety in the climbs available and lots of reasons to check out the portal every week. The France portal will feature a “climb of the month,” giving the Zwift community the chance to ascend famed climbs together.
Zwift Ride Series: Pretzelfest – Begins September 4
The Zwift Ride Series gives you a new reason to ride each month, with a new theme and a new chance to join the fun!
In September, join Pretzelfest and enjoy the routes that will put you in the Oktoberfest spirit. The series will consist of four stages between September 4 and October 1. Complete all four stages to unlock the Lederhosen kit, just in time for the real-world Oktoberfest, a festival that dates back to 1887.
TRAIN
Zwift Companion App Update: Workout Discovery – Coming in November
Not sure what workout to do? An update to the Zwift Companion App will make it easier to explore Zwift’s entire library of workouts before launching your Zwift app. You can review all the workouts available and pick out the ones that fit your fitness goals and schedule. That way, when you get on the bike, you know exactly what workout you want to tackle and you can get right to training when you’re ready to get on Zwfit!
Zwift Academy – November 6
Zwift Academy is back and ready to challenge all cyclists to improve their fitness while competing for a chance to join a professional cycling team! Held in November this year, the annual program comes at the perfect time of year to get on Zwift. This year’s academy challenges Zwifters to complete six workouts created by Dig Deep Coaching, as well as two Zwift races.
Complete the program to earn the in-game Zwift Academy kit, an in-game Zwift Academy Canyon Aeroad paint job, and a chance to earn a pro contract with CANYON//SRAM or Alpecin-Deceuninck for the top-performing female and male.
Women’s Training Club – Live now!
To help women on Zwift stay motivated and get more out of every ride, we’ve created the Women’s Training Club! Women are invited to train as a community, take part in regularly scheduled group workouts and rides for training and recovery, all with guidance from the best female coaches.
The club will host structured training designed by world-class coaches like three-time Olympic gold medalist Kristin Armstrong. A consistent weekly schedule of group workouts and recovery rides will keep you coming back for rides, while the club chat will connect you with a women’s cycling community and ensure that you get the most out of every ride with tips and advice from leading cycling experts.
Join the club today to learn about and join all the upcoming events and rides planned for this supportive, fun new women’s group.
COMPETE
Zwift Racing – All Fall!
Zwift is the best place for challenging races that help you gain fitness, and fit into your busy fall schedule. This season, we’re excited to offer Zwifters two ways to race:
Zwift Racing League will offer team racing on Tuesdays this fall. There are more teams signed up than ever, promising fun, fast, and challenging racing.
ZRacing delivers a new kind of race each month, giving Zwifters new ways to experience racing while using the excitement of a competitive environment to motivate you to ride each week.
Zwift Racing Score – Coming in late November
Zwift is the perfect tool for cyclists to improve their fitness, and the new Zwift Racing Score gives Zwifters a new yardstick to measure their progress while also providing an incentive to improve their Zwift racing skills as they get faster.
This new metric for Zwifters’ racing results takes several factors into consideration: power, race results, and Zwift skills. Those factors combine to rank Zwifters’ overall racing skill and help them find the most evenly-matched competition. Racing Score challenges you to race more and hone your racecraft; the more you race, the more accurate your score will be!
Zwift Racing Score will be updated after each race, and is determined by final finish position and field strength. The score becomes more accurate with more results.
The numerical scale of Zwift Racing Score makes it easier to pick the right event or group to race with. While not an outright replacement for Pace Group categories (A-D), Scored Races will become popular as Zwifters see their Racing Score improve as they race more and hone their fitness and skills!
Play Beta: Crit City Gamification – Coming this fall
Zwift Play Beta experience continues to evolve this fall with new steering experiments on Zwift. In the coming months, Zwift plans to unveil new ways to enjoy the fun and challenge of racing on Zwift, making use of the Zwift Play’s steering and braking controls. This fall, the Play Beta will reach Crit City, where we’ve added boost pads and hazards to select events. In steering-enabled races, Zwifters will need to master their bike handling skills to not only choose the best racing line as they navigate the full width of the road, but also to navigate their avatar through a maze of hazards and sneak every bit of advantage they can find via the boost pads to win.
Optimized for Zwift Play, Zwifters can enjoy gamified racing in Crit City with Zwift Play or any compatible steering device.
Play Beta: Repack Rush Multiplayer Mode – Coming this fall
Also part of the Play Beta experience that makes use of the Zwift Play, Repack Rush is a completely new, experimental Zwift racing experience. Debuted this summer as a map for solo time trials, you can now experience Repack Rush Event Mode to test your downhill speed and Zwift steering and braking skills against other riders in a multiplayer environment. In addition to the boost pads and hazards, Zwifters can also collect time deductions. With other riders to avoid, you’ll need to think more carefully about the line you take. Zwifters will want to ride Repack regularly to hone their skills!
This new Zwift experience is a game of skill and tactics. In multiplayer mode, it’s the Zwifter with the fastest time – after deductions – who wins the race. You’ll need a few runs to refine your line and tactics!
Enjoy Repack Rush Multiplayer Mode with Zwift Play or any compatible steering device.
Zwift Hub Now Comes With One Year of Zwift – Available September 13
Last year, Zwift launched the Zwift Hub in order to make it easier and more affordable to get on Zwift. To offer even more value, Zwift Hub now comes with a year of Zwift. This new package will simplify the process of getting onto Zwift, and enable cyclists to enjoy the benefits of Zwifting year-round.
Hub bundles are available in the United States, UK, and EU from Zwift.com for $599/€599/£549, including one year of Zwift and your choice of cassette: 8-, 9-, 10-, 11-, or 12-speed.
Questions or Comments?
What do you think of Zwift’s plans? Does anything in particular stand out as exciting? Is there something you feel Zwift missed? Share below!
Wahoo’s New KICKR MOVE Smart Trainer: Details and Full Review
Wahoo announced two new indoor trainers today: a lower-priced smart bike named KICKR BIKE SHIFT (read our review) and a smart trainer with fore/aft movement named KICKR MOVE.
We’ve had both items in the Zwift Insider Pain Lab for a few weeks, running them through their paces. And today we share our experience with each, along with key specs and other details!
Let’s talk about the KICKR MOVE. (Apologies: we’re not yelling. Wahoo just likes to capitalize its product names.)
The MOVE is priced $300 above Wahoo’s flagship KICKR. So how does it compare?
Simple: the MOVE is essentially identical to the newest KICKR, except it allows the bike to move on all 4 axes. Hence the name. You can see the movement nicely in Wahoo’s promo video:
We’ll talk more about this movement below, but the MOVE allows for extensive fore/aft movement and a small amount of side-to-side movement. The mechanism which allows this movement means the MOVE is a bit wider, and nearly 20lb/9kg heavier, than the standard KICKR.
Listed specs/features include:
KICKR MOVE
MSRP
US $1,599 / Europe €1,599 / UK £1399
Max Power
2200W
Accuracy
+/-1%
Calibration
Automatic
Brake/Drive Type
Electromagnetic
Max Gradient
20%
Weight
64lb/29kg
CLIMB Compatible
With base adapter
ANT+ and Bluetooth Connectivity
✅
Multiperipheral Bluetooth
Up to 3 connections
Direct Connect
✅
WiFi Connectivity
✅
ERG Easy Ramp
✅
Odometer
✅
Race Mode
✅
Unboxing/Setup
Unboxing, assembly, and setup were simple enough – at this point we’ve unpacked and set up so many smart bikes and trainers that a quick glance at the instruction manual is all that’s needed!
Unboxing and Assembly
For those less experienced, Wahoo has introduced a new unboxing experience with the KICKR MOVE and SHIFT bike (it will soon be rolled out across their indoor training range). This was actually quite helpful with the KICKR MOVE, as the box design made it much easier to get the trainer out of the packaging compared to past KICKRs (and we’ve unpacked a lot of KICKRs!)
This is an especially welcome change with the MOVE, since it is a heavy trainer! We weighed it at 66.3 lbs (30kg), compared to the standard KICKR at 47.7 lbs (21.6kg).
Wahoo’s new packaging is also more sustainable with a 90% reduction in non-recyclable foam, and a QR code takes riders to a quick and easy digital guide, delivered through videos.
WiFi Connect + Firmware Updates
After plugging in the MOVE, we connected to it via the Wahoo app to check for firmware updates (there weren’t any). We then connected it to our WiFi, allowing us to connect easily and reliably to the smart trainer on Zwift.
(The MOVE, of course, supports ANT and Bluetooth connectivity as well as Wahoo’s Direct Connect dongle. And while all of these methods work just fine, we’ve loved the ease and reliability of connecting via WiFi. It’s become our standard way of riding with Wahoo trainers.)
Bike Setup
Setting up the MOVE at our Zwift station, we noticed two things:
It’s significantly wider than the standard KICKR, due to the central fore/aft mechanism adding 4.5″/11cm to the overall width
You have to allow extra space for the 8″/20cm of fore/aft movement
Our bike slipped right onto the quick release and matched up perfectly with the pre-installed 11-speed cassette. We needed to adjust the height of the MOVE’s feet so our bike was straight up and down, allowing us to rock a bit to each side. (If your bike is leaning to one side you’ll only be able to rock one way, which feels quite awkward.) With setup done, it was time to ride!
Ride Experience
Fore/Aft Movement
The MOVE’s big selling point is allowing your bike to move beneath you. As someone who has tested numerous rocker plates, rocking trainers, and other movement-enabling devices, I’m more qualified than most to offer an educated opinion on this topic. In fact, I’ve used a rocker plate of some type for the vast majority of my ~8 years of Zwifting!
The MOVE allows for approximately 8″ of fore/aft movement. How does this compare to other products on the market? For reference, the Saris MP1 allows 9.5″, while the Velocity rocker plates allow around 6.5″.
The MOVE’s fore/aft movement follows a shallow arc, similar to the Saris MP1. This means you’re automatically centered in the trough of the arc, but can move forward (perhaps when getting out of the saddle) or backward (when sitting down) in the arc quite easily and naturally.
There’s a bit of noise as you move fore and aft, but it’s fairly quiet – quieter than the Velocity rocker, but louder than the perfectly-silent E-FLEX from InsideRide.
Don’t want any fore/aft movement? There’s a large “switch” which can be engaged to lock it out. This is especially handy when relocating the MOVE to another room in the house.
We found the MOVE’s fore/aft movement quite natural, and never felt we hit the “end” of the arc despite throwing the bike around a fair amount. It’s a pleasing motion that reduces friction on your sit bones, increases realism, and reduces strain on your bike frame.
(Important note: the MOVE won’t feel great with a standard CLIMB device on your front forks, but today Wahoo also released a base adapter (below) that enables the CLIMB to “rock” in a way that moves your front forks along the same arc as the trainer moves your rear triangle. The price is $49.99/€49.99/£44.99. We don’t have the adapter yet, so we can’t comment on the ride experience yet.)
Side-To-Side Movement
Wahoo claims four-axis movement for the MOVE, but let’s be clear: the MOVE doesn’t rock left to right as far as a typical rocker plate.
Velocity says their plate allows for 15 degrees of left-right movement, while KOM Cycling allows for 13 degrees and SBR ROCKR Pro allows for 18 degrees. The KICKR MOVE? By our calculations, it’s around 2 degrees. More movement than the semi-flexible Tacx NEO, but much less than a typical rocker plate.
Most of that movement comes from a slight rock in the new central fore/aft mechanism, while a bit comes from the spongy feet at the end of each KICKR leg.
So the MOVE brings more side-to-side action into the KICKR world, but it’s far from the range of motion like you experience outdoors and, indeed, on many rocker plates. That said, the added movement absolutely increases comfort during Zwift sessions. Don’t expect a natural side-to-side rocking with out-of-the-saddle riding, but expect increased comfort as the bike rocks below you while seated.
Power Accuracy
Having completed several workouts, rides, and races with power dual recorded from the MOVE and our Favero Assioma pedals, we can say the MOVE is accurate and within spec.
Things got off to a messy start, though. When our demo MOVE arrived, it was clearly over-reading by 15-20W. We let the trainer auto-calibrate, but that didn’t fix things, so eventually we performed a factory spindown and viola!, the MOVE’s power lined up with our Assiomas. See the before and after videos.
We reached out to Wahoo to let them know about this issue – here’s what they told us:
We’ve reviewed your factory calibration data and it appears some of the early pre-production units missed the factory calibration procedure which resulted in the 15-20W discrepancy that you’re seeing and why the factory spindown you performed corrected the error.
We’ve validated that all of our mass production units have gone through the proper factory spindown procedure and won’t be subject to this issue that you’re seeing.
Another thing to note is that the automatic calibration algorithm would have corrected this issue over time but it would have taken quite a few sessions on the trainer.
~Wahoo Support
Once the factory spindown was done, the MOVE performed beautifully. Here’s our standard smart trainer test workout (click to see the actual chart on ZwiftPower):
No complaints here. The MOVE performed like a champ across a range of flywheel speeds, wattages, and cadences. This didn’t surprise us one bit, though, since the MOVE is built on the well-tested KICKR platform.
Inertial Feel
Every trainer uses different tricks to try and replicate the inertial “feel” of pedaling outdoors. When you’re moving fast outside on flat ground, you’re not pushing hard across the top or bottom of your pedal stroke – inertia carries the pedals across those sections. On steeper climbs, however, there’s less of that inertia, so you have to push through more of the pedal stroke.
The “feel” of a particular trainer is rather subjective, with each trainer trying to replicate realistic inertia through some combination of physical flywheels and/or resistance changes managed by firmware.
We found the MOVE’s inertial feel to be smooth and realistic, exactly like the standard KICKR.
Noise Level
The MOVE is a bit noisier than the standard KICKR, because movement along any of its axes produces noise. Fore/aft movement produces a sliding sound, while side-to-side movement produces a bit of a knock as you hit the mechanical rocking limits.
Most of those sounds get drowned out by the sound of your drivetrain, though, so we would still describe the MOVE as a very quiet trainer.
Wrapping It Up
Overall, we found Wahoo’s new KICKR MOVE to be exactly that: a smart trainer built on the industry-leading KICKR platform that brings four-axis movement into the game.
The fore-aft movement is smooth and natural, while the side-to-side movement is more limited and less natural – but still better than no movement at all. Adding this movement to the long list of KICKR features makes the KICKR MOVE the most feature-rich trainer on the market today.
Is it worth the price tag? That depends on how you do the math, and how picky you are about your side-to-side movement. Adding a fore/aft rocker device to a standard KICKR will cost you an extra $600US+, so in that sense, the KICKR MOVE is a great deal as an all-in-one premium trainer solution. On the other hand, one could purchase a midrange trainer like Wahoo’s KICKR Core or Zwift’s Hub, add a full-motion rocker plate like the Velocity Rocker, and come out at least a few hundred bucks ahead of the MOVE, with the ability to ride more naturally out of the saddle.
We’re happy to see Wahoo acknowledging through product development that bike movement affects indoor training. Proper movement adds comfort, and the more comfortable you are, the longer and harder you can ride. Perhaps Wahoo’s introduction of the MOVE will even encourage some longtime “static” indoor riders to take another look at adding movement to their indoor setup.
Wahoo’s New KICKR BIKE SHIFT: Details and Full Review
Wahoo announced two new indoor trainers today: a lower-priced smart bike named KICKR BIKE SHIFT and a smart trainer with fore/aft movement named KICKR MOVE (read our review).
We’ve had both items in the Zwift Insider Pain Lab for a few weeks, running them through their paces. And today we share our experience with each, along with key specs and other details!
Let’s talk about the KICKR BIKE SHIFT. (Apologies: we’re not yelling. Wahoo just likes to capitalize its product names.)
The SHIFT clearly benefits from much of the BIKE’s proven tech, sporting many of the same features. We’ve got a KICKR BIKE Gen 1 here in the office, so we can compare them side by side. Here’s where they’re the same:
Handlebars (BIKE has slightly thicker foam bar tape), shifters, and extra buttons
Saddle and seatpost
Crank arms with length options for 165, 167.5, 170, 172.5, and 175
“True Fit” system with easily adjustable top tube lengths, bar height, saddle height, frame height, and crank lengths (165, 167.5, 170, 172.5, and 175mm)
The SHIFT differs from the BIKE physically in a few obvious ways – some of which are actually improvements over the BIKE:
SHIFT has a narrower top tube due to stronger steel construction
Adjustment levers and quick releases on the SHIFT allow for increased tightness
SHIFT’s flywheel is much larger (48cm diameter compared to BIKE’s 31cm) and covered
BIKE has a physical “CLIMB” gradient simulator that tilts the entire frame, while the SHIFT has no such device
SHIFT’s base lacks back wheels for easy one-person movement
BIKE has a small screen showing current gear, while the SHIFT has no such screen
SHIFT has a magnetic connector between frame and bars, while the BIKE has physical plugins
SHIFT’s brake/flywheel is noticeably quieter than the BIKE
The BIKE uses an electromagnetic brake paired with a motor for its resistance/road feel, while the SHIFT uses only an electromagnetic brake. Don’t understand the difference? The SHIFT basically works like a standard KICKR, while the BIKE includes a motor that can actually spin the flywheel, simulating downhill inertia and making it easier to start from a standstill.
Unboxing/Setup
Unboxing, assembly, and setup were simple enough – at this point we’ve unpacked and set up so many smart bikes and trainers that a quick glance at the instruction manual is all that’s needed!
Unboxing and Assembly
For those less experienced, Wahoo has introduced a new unboxing experience with the SHIFT and KICKR MOVE (it will soon be rolled out across their indoor training range).
Their new packaging is more sustainable with a 90% reduction in non-recyclable foam, and a QR code takes riders to a quick and easy digital guide, delivered through videos, including a detailed setup and fit video, to help dial in the bike’s dimensions.
We installed the seat post, handlebars, and three leg extensions. Then it was a simple matter of hauling it upstairs, which was definitely a two-person job!
WiFi Connect + Firmware Updates
After plugging in the SHIFT, we connected to it via the Wahoo app, which prompted us to install a firmware update. We then connected it to our WiFi, allowing us to connect easily and reliably to the bike on Zwift.
WiFi and Bluetooth indicator lights just below the stem
(The SHIFT, like the BIKE and latest Wahoo KICKR versions, supports ANT and Bluetooth connectivity as well as Wahoo’s Direct Connect dongle. And while all of these methods work just fine, we’ve loved the ease and reliability of connecting via WiFi. It’s become our standard way of riding with Wahoo trainers.)
Bike Fitting
We didn’t use the wizard built into Wahoo’s app to get the SHIFT sized correctly, but it was easy enough to take measurements and set up the bike accordingly.
The quick releases on the BIKE have always given us problems – if we tighten them too far they break (Wahoo has shipped multiple replacements) but if we leave them loose things wobble or slide out of place! Thankfully, the SHIFT’s quick-release levers include an Allen bolt on one side, so you can lock the lever and tighten it further with the included Allen key. +1 for the SHIFT!
Ride Experience
Shifting and Virtual Gears
SHIFT uses virtual shifting, like the BIKE. So when you click to shift you’re not physically moving a chain from one cog to another – you’re just changing the resistance of the brake to simulate a shift. The benefits of virtual shifting are three-fold:
No missed or slow shifts
Shifter components don’t wear out
Customizable virtual gearing
The BIKE’S motor allows it to deliver some haptic feedback through the pedals, so when you shift you feel the “click”. The SHIFT can’t deliver such feedback, so the only thing you feel when shifting is the change in resistance.
This is fine, and we found SHIFT’s shifting to be smooth and reliable. What got confusing, though, was the lack of display showing your current gearing. The BIKE has this display, the SHIFT does not. And Zwift doesn’t show the gearing either… yet. Wahoo tells me they’re working with Zwift to make this happen, so hopefully now that Zwift+Wahoo are friends we’ll see this feature and more rolling out soon.
Power Accuracy
Having completed several rides and races with power dual recorded from the SHIFT and our Favero Assioma pedals, we can say the RIDE is quite accurate and within spec.
Here’s our standard smart trainer test workout (click to see the actual chart on ZwiftPower):
The RIDE consistently read around 1% lower than the Favero Assioma pedals. Less than ideal for racing, but well within spec. Overall, across various power levels, cadences, and virtual gears, the RIDE’s accuracy stayed within its +/-1% spec, which is exactly what we would expect from Wahoo at this point in the game.
Inertial Feel
Every trainer uses different tricks to try and replicate the inertial “feel” of pedaling outdoors. When you’re moving fast outside on flat ground, you’re not pushing hard across the top or bottom of your pedal stroke – your inertia is carrying you across those sections. On steeper climbs, however, there’s less of that inertia, so you have to push across more of the stroke.
The “feel” of a particular trainer is rather subjective, with each trainer trying to replicate realistic inertia through some combination of physical flywheels and/or resistance changes managed by firmware.
We found the RIDE’s inertial feel to be smooth and fairly realistic, similar to a KICKR but somehow different.
Gradient Simulation (or Lack Thereof)
The SHIFT can’t physically tilt forward and back to simulate in-game gradients like the BIKE can. Leaving out this feature certainly reduced the unit cost significantly. But how does it impact the rider experience?
For us, it’s not a big miss. We found the physical tilting of the BIKE to be fun at first, but within a few weeks turned it off, preferring instead to have a consistent frame position. This preference will differ from rider to rider, of course.
Noise Level
The original KICKR Bike was fairly quiet, but had some resonance issues where it could get a bit noisy at certain RPMs. The second version of the BIKE fixed/reduced this issue, but we still found the SHIFT to be noticeably quieter than any KICKR BIKE we’ve ever used.
It’s even quieter than a KICKR, and that’s saying something! As evidence, we submit this text convo:
Wrapping It Up
Overall, we found Wahoo’s new KICKR BIKE SHIFT to be solidly built and impressively accurate, with a strong feature set that benefits from proven technology developed over the past several years.
While the SHIFT is a bit less capable than the full-blown KICKR BIKE (notably lower max wattage, no downhill drive, and no physical climb simulation), its features and pricing match up nicely with the competition (Stages SB20, Wattbike Atom, Tacx NEO Bike) while beating them when it comes to connectivity thanks to WiFi and Direct Connect support.
Is it worth the price tag? That, fair reader, is for you to decide. Smartbike pricing hasn’t dropped like smart trainers in the past year; in fact, prices have increased! Now, as ever, smartbikes are seen as a premium product that demands a premium price. That holds true for Wahoo’s new KICKR BIKE SHIFT, even if it’s a “budget” version of the KICKR BIKE.
If you’ve done much racing on Zwift, you’ve probably encountered some sort of “mechanical” along the way. We’ve all heard of power meter batteries dying, Internet connections dropping, or someone unplugging their smart trainer mid-race. Heck, after almost 8 years on Zwift I’ve seen some crazy stuff! Like the guy whose bike came off his wheel-on trainer mid-sprint, pitching him forward and into the garage door, breaking his arm. Or the cat who unplugged the trainer. Or the sweat drop that shorted out the ANT+ dongle.
There are lots of potential points of failure in a Zwift setup. Sometimes you can come back from those failures and finish your race… and sometimes the failure means your race is over.
I recently saw a mention of a “mechanical” with such an interesting conclusion that I needed to hear more. So I reached out to the racer and his team for the full story. Enjoy!
Matt Humphrey is no stranger to Zwift racing. A level 42 Zwifter with 280+ races under his belt, this B-cat racer performs consistently well thanks to his solid 338W (4.2W/kg) 20-minute power.
On the morning of September 1st, he was gearing up to race stage 4 of the Chasing Red series with his teammates. (This 18-stage series is part of the yearlong Chasing Tour calendar and is meant to be a “virtual Vuelta”.)
“Everything was ‘as usual,'” Matt told me. “I warmed up on the volcano with Jon Morin and joined the pens with 4:00 min to start. The Chasing Racing team discussed the usual race issues and got pumped to start. I started cranking because the starts are always fast. Then the screen froze at 0:01.”
His screen was frozen at the start line, but “I kept pedaling hoping it would come back,” Matt says. He didn’t want to abandon; finishing the race was important on several levels. He was there to work as a domestique for his team’s GC contenders, so racing at a different timeslot was a non-starter. He also knew he needed to finish with a decent result to stay up in the rankings for Chasing Red and the overall season!
He asked over Discord, “Can anyone see me? I am riding blind!” and three teammates all confirmed that yes, his avatar was in the peloton and visible. Teammate Jon Morin (who is also the organizer of the Chasing Series) says, “These races start really hard, so it’s not the best time to chat when you are trying to breathe. We told Matt to just keep pedaling, thinking maybe it would unfreeze, and he did.”
Matt switched over to the Companion app on his phone and could see himself as usual – he was the triangle and his team were orange dots above the other riders:
He and his teammates soon realized they could salvage his race, if they worked together.
Matt explains what happened next: “There was a small split between John and Sarah’s group and Clive and Chad’s group. I was in the middle. Jon and Sarah pushed forward to get me in the draft and we worked up to Clive, Chad, and Stephan H. to form a well-working peloton.”
They were racing multiple laps of Makuri Islands’ Island Hopper, which includes a key short climb each lap. Jon shares, “A few moments made me laugh like hearing him desperately asking when the heck the end of the climb was and if we were near the top yet. I can’t imagine riding without visuals and then your bike just gets infinitely harder and you have no clue when it’s going to end. Sarah did the coaching up the climb.”
Teammate Sarah Olimb says, “We had one decent hill on the course that was the biggest challenge. Matt started to slide off the back and was losing connection to the group. I yelled at him ‘you need to push now!’ and boy did he!”
The team continued working together for the duration of the hourlong event. Sarah explains, “Every minute, one of us would update Matt on his position in the pack, telling him to increase or decrease the watts, or in some cases steer left or right. Jon kept an eye on the course ahead and alerted when there were going to be any technical sections.”
Jon, for his part, was concerned about how it all would end. “I was a little worried that Matt would finish the 1 hour+ ride and not be able to save the event.” But he kept his worries to himself.
Toward the end of the race, teammate Jon Telfer (who had finished with the lead A’s) took over. He fan viewed Matt and guided him through the finish, helping him to hold off an attack from behind.
In the end, Matt crossed the finish line in 11th place… and was able to save his activity!
“What was special about this situation was that the Chasing Team set aside personal ambitions to help me out,” Matt says.
Anyone who has participated in team sports understands it’s those sacrifices in the midst of adversity that create amazingly strong bonds between teammates. Like an enemy vanquished by a company of soldiers, Matt’s “mechanical” brought a close-knit team even closer together.
“It was a great team bonding experience,” Sarah says. “We say in the Chasing Racing team all of the time how thankful we are for our small, tight team. There’s never any hesitation to help each other out, and this was the ultimate example.”
In the Zwift Hot Topic series we bring up popular discussions, controversies, questions, or creative ideas in the Zwift community. We’ll share different perspectives on each issue, but we want to hear your thoughts, too. So read on, then chime in below!
Few things are more controversial among Zwifters than race categories. How should riders be grouped in a race? How should they be ranked in the results? Should leaderboards be categorized? What’s the best way to encourage fair competition? The most popular way so far is W/kg, and some community members have created results-based rankings (see zwiftracing.app).
What about age?
Age groups are often used in real-life races, especially running events, triathlons, and “masters” cycling races. But it’s rare to find an event that uses them on Zwift. FZR, WMZ, and Masters FA are the only open series I can find with age categories, and Fearless also runs their AGES women’s race. Others have come and gone.
ZwiftPower results from a recent FZR Masters Race
Personally, age categories don’t really appeal to me (yet). I didn’t start cycling, or any other sport, until my late 20s. I was slower than a lot of people who were older than me! As I entered my 30s, I became faster and fitter, but still humbled by people decades older who had been training all their lives and could drop me with ease. These are the ones who show up to a group ride, say “you young whipper-snappers need to take it easy on me,” and then ride off into the distance nose breathing while I’m gasping for air.
We can’t avoid it, though – age comes with limitations, and they get bigger the older you get. Top-end fitness starts to decline, recovery takes longer, and health problems can get in the way of training. This can make it harder for older athletes to compete with younger ones.
Angela MacRae: “Particularly as an older woman, racing in mixed fields IRL or on Zwift gets harder because you are already struggling with sprints against men, and that gets even more difficult as you age. I loved the Zwift age-based racing series that let women race a category 10 years older. It gives a really competitive race, and it is very nice to see how you compare with people of your own vintage. I wish there was more Masters racing on Zwift.”
Then again, using age instead of an ability-based grouping means that you may not be as competitive in a race as you expect. Others in your age category might have much higher or lower fitness than you do. Masters races in real life are famously fast! If you haven’t reached your peak early in life, you can still improve your fitness as you age… and so can your competitors.
But age groups don’t have to be separated within a race. They can just be applied to finish results, letting people race with their natural competition.
Stuart Lynne: “I like to see ranking by age only as a gauge to see how well I’m doing in my age cohort. But I am not actually fond of racing in age-based categories. Vastly prefer to race against people at the same ability level.”
When everyone starts together, age categories can make races more tactical. You may find yourself in a group with three or four different categories, but you only need to focus on your own. Racers naturally group by ability but can have their own “race within a race” with their peers.
I’ve heard this from a few Zwifters, and I get it. When I join mixed-gender races and see another woman, she becomes my main competitor. We’re more likely to evenly match each other than the men in our group. It’s natural to compare yourself to other riders who are like you.
Jon Bradley: “I know that there would always be an imbalance with FTP numbers in the relevant age brackets, but it’s still nice to know how you fare against guys around your own age… and younger riders tend to have more explosive power numbers as opposed to older riders.”
Share Your Thoughts
What do you think? Do you want to see more age categories on Zwift, like in races or on KOM/QOM leaderboards? Maybe even age-grouped badges! Or would you rather be grouped in a different way?
This week we feature the next episode of the Zwift Academy Tri series, an update on native Apple Silicon support on Zwift, a Zwift race that didn’t go as planned, a rider determined not to get dropped, and a category C rider making his way up to B!
2023 Zwift Academy Tri Team – Road to Kona
The IRONMAN World Championships in Kona are quickly approaching for the Zwift Academy Tri Team. Follow the final few steps of their journey as they participate in a training camp and get their new Canyon x Zwift triathlon bikes!
ZWIFT Update 1.47 – Apple Silicon ‘M-Series’ Support // New Launcher
Mac Zwifters rejoice! Zwift has recently added native support for Apple Silicon M-Series devices (M1, 2, etc.). Shane Miller – GPLama shares side-by-side comparisons between the newly updated Macs and gaming PCs.
Can I Win a Zwift Race Using Plan B?
Jake Sanderson SNOWMAN Cycling recently raced in a category B race around Zwift’s Wandering Flats. After a failed attempt at an attack to the finish, Jake puts plan B into action.
Don’t Get Dropped In Zwift! (Cat D)
Ryan Condon, a newer Zwifter, is tired of getting dropped in every race. In this video, he is as determined as ever and tackles a sprint race around Crit City.
Zwift Race | Cat B – Please HELP me
Max from The Watt Life bumped himself up to category B. Watch as he tackles the brutal last stage of the Race the Worlds series.
Got a Great Zwift Video?
Share the link below and we may feature it in an upcoming post!