The latest Zwift update has been announced and is releasing in phases over the next couple of days. Zwift says, “We are continuing to test out a phased rollout approach for select releases in order to offer the best member experience.”
This update jumps us up from version 1.34 to 1.39, but Zwift says they’re back on their planned release schedule, with updates coming every two weeks.
Let’s dig into the details of today’s update…
Powerup Rebalancing

In an unexpected but welcome move, Zwift has made changes to 5 of the 7 existing powerups to “improve their effectiveness and usefulness”. We’ll do a complete post on this soon, but for now, here are the notes from Zwift:
- Aero Helmet: no changes.
- Draft Truck: increased duration from 30 to 40 seconds and the draft effect will be stronger.
- Feather: increased duration from 15 to 30 seconds
- Anvil: reduced duration to 15 seconds. Changed the weight addition to be a percentage of rider weight instead of a fixed 50kg in an effort to make it more useful for all riders, with an emphasis on lighter riders. The percentage of weight is not fixed, and is instead derived from a formula that will make it unique to every rider while still providing a useful benefit for riders of all weights.
- Burrito: increased duration from 10 to 20 seconds. Changed the behavior to only remove drafting from riders in a cone behind the rider instead of in a radius. The rider using the Burrito will still be able to draft other riders in front of them.
- Ghost: increased duration from 10 to 15 seconds. It is no longer possible to use this PowerUp when the rider is less than 400m from the finish line.
- Steamroller: no changes.
- XP: removed from all competitive events by default. Event Organizers can still have XP PowerUps appear in their event by request.
These all look like smart changes to us. We’re especially happy that the Burrito will finally be useful!
Important: these new powerup settings aren’t taking effect immediately, but will be taken live by Zwift once the phased rollout of today’s update is finished. Zwift estimates this will happen around midday Friday, so this weekend’s races should all be using the newly balanced powerups.
See this forum topic for more on Zwift’s rebalancing of powerups.
New Pairing Screen Layout
The pairing screen has been revamped, moving “Power Source” and “Controllable” to the top row while your “peripherals” are along the bottom row. The “speed source” box is now removed once you decide to pair a power source.



Overall, these changes make the screen’s layout more intuitive and clean.
Notably, “Steering” is now more prominently displayed. We’ll talk about that more below…
New Settings Layout
The main settings screen is now organized into two tabs: “Preferences” and “Sound & Display”:


This makes it easier to find the setting you need, and clears room for Zwift to add additional settings in the future.
You’ll notice Zwift has added explanatory text below each of the settings, which is a nice touch. (That said, we’re not sure Trainer Difficulty‘s explanation clarifies things: “Adjust the gear bias for your ride type”. Huh? We suggest something more like “Adjusts how in-game gradient changes affect your trainer’s resistance”… or even the old text, which said “Scale the feel of gradient changes”.)
Coffee Stop Coming Soon

Coffee Stop lets you hop off the bike for a quick break (to grab a towel, hit the loo, refill a bottle, etc) without losing the group you’re riding with.
Zwift already announced the Coffee Stop feature as coming soon, and with this update they’re putting a date on its release: May 10th!
MacOS Now On Metal
Zwift says, “Starting with version 1.39, we will no longer support OpenGL on macOS. All new versions will only support Metal.”
What does this mean for Zwifters? It means all Apple-powered platforms now use Metal as their graphics API on Zwift. Zwift says unifying the graphics API for all Apple-powered platforms will let them improve visual quality for these devices since they don’t have to support both the older OpenGL and the newer Metal.
What’s Happening with In-Game Steering?
Zwift has supported steering for years, but it’s been disabled in most events. With this update, steering is now enabled by default for all events.
Today’s release notes also included this: “Repack Ridge is temporarily closed while we work on exciting improvements.”
Repack Ridge, if you recall, was singletrack offroad course rolled out to test in-game steering.
Steering taking a prominent position on the pairing screen, being enabled by default for all events, and Repack Ridge being temporarily closed for “exciting improvements” all point to one thing: Zwift is doing something new with steering. What is that exactly? We’ll have to wait and see.
More Fixes and Tweaks
A few more fixes were noted in this release:
- Changed the location of language settings to the login screen for all devices and added the option to change language in the settings option screen
- Fixed a crash that could occur when attempting to spawn a HoloReplay on a segment as the Zwifter approached.
- Changed the way HoloReplay names appear on the Riders Nearby List in an effort to make it more clear which HoloReplays are present.
- Fixed a bug that would cause HoloReplay settings to not display correctly for routes and segments when the setting to show HoloReplays for routes, segments, or both was changed.
- Fixed an issue that would cause the drops multiplier to incorrectly change when disabling the HUD during Pacer Group rides.
- Resolved issue with ‘Completed Challenge’ banner not displaying
- Fixed an issue with the entitlement count number displaying behind the garage icon on pause menu
- Resolved issue with Wattbike Atom gear display not displaying
- Resolved an issue with ‘Rode With’ lists not displaying
See notes on this update release in the Zwift forum >
Known Bugs/Undocumented Changes In This Update
- Apple Watch pairing now works, and 4k resolution is supported on Mac Pro M2 (see video)
- Broken routes: Zwift has acknowledged that the following Watopia routes are not working properly: Big Foot Hills, Gran Fondo 2022, Downtown Titans, and Eastern Eight (see this forum topic). Best to avoid these for now if you’re trying to get a route badge.
- Popup detail text not showing on ride summary power curve chart
- Vertical scrollbars not functioning properly in the garage when trying to scroll through items using your mouse in Windows 10.
- U-turns now require a long key press of the down arrow to activate via keyboard
- Zwifters Nearby sidebar is intermittently jumpy
- Wahoo KICKR Bike steering doesn’t show up to be paired, but then shows as paired/activated in game
- Steering calibration not available for Sterzo Smart
- AppleTV users can no longer select/trigger powerups using the touchpad. (Play button still works, though!)
Questions or Comments?
If you spotted any other changes or bugs in the update, please comment below!
Would be great if the Trainer Difficulty slide had numbers underneath so we can see what % it’s set at.
Totally agree. The races where people want you to be at a certain level (50% trainer or whatever) is just a guess unless it’s 100%
There are races that want that? Why?
It’s been a couple years, but I seem to remember doing a series where they said everyone had to be at or above 50% Trainer Difficulty. Not 100% sure why unless they wanted to cut down on 0% difficulty attacks on the descent that 100% riders couldn’t match (or maybe they just felt some people not shifting wasn’t fair). If memory serves it was just honor system though and they weren’t great about posting results (or too many sandbaggers or something) and I didn’t stick around too many races. Or maybe that was back when I was on powertap hub… Read more »
Sorry to tell you but the trinner difficulty don’t influence at all your performance. Zwift only looks to w/kg. So if your difficulty it’s lower than 100% you will feel easier to cycle and you will not put enough watts to go as fast as the others. If you ride with 100% on trainer difficulty, you could be using the 34/28 gear for example and getting 200 watts.So if i go with 50% and I am using the same 34/28 at the same cadence i will be getting 100 watts. The only way that can do 200 watts is using… Read more »
Not sure why you’re responding to me. I never said “Trainer Difficulty” did influence performance. That’s why I said that they should rename it “Trainer Realism” or “Hill Gradient Realism” not trainer difficulty. In the post to which you are referring, I said that there were some races that require a specific level of “Trainer Difficulty” (there are some that require 100% for example including the “official” vEveresting) because those people feel that having lower “Trainer Difficulty” provides an advantage. The only 2 advantages that I can think of are that you have to shift less or you have more… Read more »
100% Trainer Difficulty is mandated by Hells500 to simulate the real gradients of the climb. I personally think this makes sense however if one has a Smart Bike one can simply create a really low gear that in effect reduces the Trainer Difficulty but which would probably be impossible in the real world.
Sorry to correct you, but the only people who DON’T benefit from lowering TD are those who can sustain >60RPM cadence while climbing 11%+ grades. For everyone else, which is the vast majority, reducing TD allows higher cadence, which allows recruiting more slow-twitch muscles, increasing endurance.The IRL cassette doesn’t exist that would allow me (85kg, 3.0w/kg FTP) to climb the Alpe. At 50% it is at least possible. At 0% it’s no harder than any other 70minute ride on the flat.
Agree completely!
Put another way, the trainer difficulty setting determines what percent your bike’s current gear-inch configuration is multiplied by. Setting at 0% basically sets you as a z-power rider.
From my perspective, I love to climb but have gained some weight over the years. My Zwift setup has a 32 on the back and even still there’s no way I’d be able to climb the Ventoux or Alpe without the modifier. I may be going slower than a jogger (ugh) but I’m still going …and yes, it takes a while!
While it is true you have to put out the same watts to move the same distance, disabling trainer difficult disables braking on hills allowing flywheel (inertia) to remain making it considerably easier to climb and descend.
need better explanation of difficulty levels what does it do does it increase by 10% half way along why is the percentages 👍😄
I believe MacOS exclusively on metal primarily will affect people who have updated older macs using OpenCore Legacy Patcher. Those users will have to find another device to run the game.
Good steps. Would REALLY appreciate an option to “name” sensors in the pairing screen. Would be very handy when there are multiple training setups in a room, multiple HR monitors, etc.
Totally agree, my wife and I ride together, I’ve placed a card on the desk, with our numbers so we can check, a couple of times there’s been a cross-over, which can be ‘funny’
. New frames? Helmets? Shoes?
why?
In general give a purpose for drops. Once you pass level 25 it’s all aesthetic (outside of TT).
what about the Aethos at lvl 34?
Very happy they’re changing/testing different variables for the powerups! I have a feeling 30 seconds for the feather will be too much, but if it is, hopefully they’re open to moving it to 20 or 25 seconds.
On the other hand, those of us with a little extra “muscle” hope the anvil change doesn’t benefit light riders too much.
Indeed, I have a lot of extra “muscle” (100kg) too! 🙂
I missed the anvil moving to 15 seconds.
Think a more subtle move for each – as opposed to the 100% increase (feather- from 15 to 30 seconds) and 50% decrease (anvil – from 30 to 15 seconds) of duration – would have been a better way to test the changes.
But, I guess we’ll only know when we see how each perform in race scenarios.
As a fellow triple digit kg, gravity enhanced rider, I’m not sure what that means about changing the weight of the anvil to more benefit lighter riders. As it is, at 50kg, I only gain 1.5x my weight while someone at 50 kg gets to double their weight. Somehow it’s going to benefit lighter riders more?
Yes, agree. Zwift is biased in favour of lighter riders and this change to the anvil seems to favour them.
One thought though as a heavy rider should I take a coffee break just as the road heads upwards.
I don’t quite understand how moving from a fixed 50kg to a percentage of the rider’s weight will benefit lighter riders at all. A 50kg rider would need more than 100% if a 100kg rider gets 50% (and thus 50kg) in the new system.
Got an article coming out next week. And yea, the percentages are very high for light riders, and low for heavy ones!
So the anvil is already much more useful for light riders than heavy riders. Making it more that way is dumb. I appreciated when they went the reverse way with the feather, going from a fixed 10 kg to the same percentage for all riders. Why are they biasing the anvil toward light folks? I get that heavy riders have a built in advantage on descents, but that’s balanced out by all the extra W we have to put out on the climbs.
I wish “Adjust the gear bias for your ride type” meant the base 0% resistance could be altered – it’s far too low on my zwift hub.
Agree that Zwift needs a base resistance slider. Show some love to the low-geared among us (MTB riders for sure).
I just wish they’d change the name from “Trainer Difficulty” to “Hill Resistance Realism”.
I think for realism they should just have real ride resistance… 100%
changing to metal, does it mean apple tv will get better graphics?
I really hope this, and the graphics menu re-think, leads to some expansion and unification of graphics options. Not sure what Apple TVs are capable of today, but iPads (and probably even iPhones at this point) need access to more than “Basic”. Let us pick our own detail and resolution!
The change to the Burrito is most definitely NOT a “smart change”, it’ll now be almost exclusively used to f*ck with other riders, will be even less likely to be used for Bteakawayattempts(its core porpose!) and will ruin any GC races it’s used in! It’s the equivalent of someone in an IRL Peloton reaching out and pulling the brake levers on the bikes either side of him causing them and those behind to drop back unexpectedly and unavoidably – it’s not smart, it’s not clever, and it’s certainly not fun or enjoyable!! Really cannot believe they’ve got this so unbelievably… Read more »
What would you propose it be changed to instead so that it feels better for the racer using it and less unfair for those who don’t have it?
I think I’d like it if instead of killing all drafting, it simply meant no drafting on the rider using the burrito, so it would be useful in a breakaway attempt or to build a gap (and by all means give it the extra duration etc then) but not do much if someone sitting mid group pulls it.
If the pack lets someone strong using the burrito stay in front, that’s on the pack.
that is what is now does
“Changed the behavior to only remove drafting from riders in a cone behind the rider instead of in a radius”
Not quite the same since dropping it mid pack still makes people who weren’t specifically drafting that rider lose ALL Draft. So someone 4-5 riders back from the Burrito guy would still lose all Draft rather than either a small amount or none at all when someone drops it mid pack
No, the rider 4 back who loses draft from the cone of the rider who uses the Burrito will still be in the cone of other riders draft and benefiting from that so will only lose a minimal amount. The new way it works is basically turning of the cone of the user for 20 seconds. Anyone sitting in it loses that only that one riders draft.
@Jamie Bishop
That’s not how I read it. Sounds to me like the burrito will still kill the draft for all riders – the only difference is the shape of the zone in which the draft is nullified.
If you’re in the cone you get no draft from anyone.
@Chris
Making the burrito specific to a single rider would be MUCH better.
Random percentage chance the the burrito would be a live-load, which causes the rider using it to have to stop and change their shorts?
IMO increasing the Burrito to 20sec is totally the wrong way 🙅♂️. It’s so often misused and turned the racing fun into negative feelings in all my Burrito races. I hoped, it would be decreased to 5sec or deleted forever. But I think I have one idea to OPTIMIZE the behaviour : it should only take off the draft from riders behind if the Burrito user is in the front row of a pack, so without having any draft for himself/herself at this moment … the negative vibes result 100% from the wrong mid-pack using, so this shouldn’t have any… Read more »
Yup, that’s what has been suggested to Zwift by many others, although I think that in that case (where it basically can’t be of a benefit mid pack) then its duration should increase so that someone genuinely going off the front gets a strong incentive and benefit for using it
It has been recommended to Zwift by many people, including myself, that they change the Burrito (remember its full title is the “Breakaway Burrito”!) in the following way: 1) Prevent its effects from activating when there are other riders within 5m ahead of the user (similar to how Anvil doesn’t activate effects uphill now)- this would stop it from ruining races where people use it mid-pack to no personal advantage (whilst ruining groups, wrecking GC races, and effectively “pulling the brakes” on anyone near them) 2) Retain the part where the user loses draft too, this was there specifically to… Read more »
I’m not a sprinter. So I would definitely use a dorito midpack in a 60people peleton. In the hope of reaching the finish with just 20 people in the peloton.
if you’re a lazy sprinter you should next be in the front instead of getting a lift in the back 😉
Get rid of it.
Not sure I agree.
I think another good use for team tactics like blockading the road for the pack too — which can be used to favour breakaways.
It could still be used in that way with the correct changes. See my response above where I explain the changes that should’ve been made, with those then it could still be very tactically used for Team races by having a teammate drop one as they power off the front then either teammates crowd the front of the pack and either also drop it and go with them OR drop theirs as a blocking tactic on the pack behind them, this would allow for a team to do coordinated ‘front of pack’ uses, but it would not be constantly dropped… Read more »
Companion app is not working. No zwift update here
It’s literally in the first sentence, “releasing in phases over the next couple of days” lol
If steering is enabled be default it should be possible to steer by any device, including keyboard, gamepad etc.
I hope they continue doing steering by Sterzo Smart, since I was one of the few who bought that. Unfortunately, my connection to zwift with the Sterzo Smart is always spotty and keeps throwing errors. I would say it was something about positioning or something, but I’ve also used it with the GTA V Bike Mod and the connection between the Sterzo Smart and that game (same computer same everything) is rock solid.
No ghost under 400m from finish? Was there ever a point to ghost except at the finish? Early breakaways I guess but still kind of disappointed
At 15-20 seconds I (and a few people I ride with) would definitely be more inclined to attempt breakaways – especially if/when they get PD4 in a good spot.
I think the thinking is you could think you won and then once the results appear, you’d see someone (or multiple people) had used ghost PUs and you finished 5th. Not a good way to end a race.
Eric has a funny ghost attack on a KOM video up somewhere where he out-faked himself.
Hasn’t it been this way for a while? Or was it only 200m from the finish?
Yes Paul, your avatar re-appears 200m before finish-line in the past … and now it’s 400m
Wish that Zwift would change the font colour from white to black on the D yellow Robo Pacers, as white on yelliw is so hard to see.
It would be so amazing if we could use steering to actually steer – select which way to go at junctions.
This is yet supported for a while but has never been properly communicated. Shane Miller showed how to steer at junctions in a YT video last year but I don’t have the URL handy.
That would be awesome.
Question, Zwift told us that they were releasing Cycling Dynamics 4 a few weeks ago, but I’ve ridden a few times, and raced a few times and I swear it’s no different, with the exception of races that specify that Cycling Dynamics 4 is in use.
The only thing I’ve actually noticed is that you can’t supertuck when riding in bunches, otherwise the dynamics is still equally as terrible as it was previously. i.e. surge to the front, then almost immediately spat to the back without changing wattage.
Anyone able to clarify?
I wish they would still allow anyone to supertuck but not be able to draft. Would limit the group from wanting to push the pace to win the chance to tuck.
Why is Trainer Difficulty even an option for the user? Does Trainer Difficulty default to the same for all riders during an event?
Some people want things to be 100% realistic. Other people want to have to not think about shifting (at least not as much) while riding on the trainer. Horses for courses.
It’s essentially a gearing modifier, not a difficulty modifier. If the bike attached to your smart trainer has massive chainrings for sprinty flat crits like mine, you can approximate a bike with enough gears for climbing.
Trainer Difficulty is a bad (inaccurate) naming convention. Maybe change the name from Trainer Difficulty to “Trainer Responsiveness to Gradient”, with a scale from “Less Responsive/Less Shifting” (near 0%) to “Very Responsive/More Shifting” (near 100%)
They definitely need to name this better – most misunderstood setting in the whole of Zwift. Think they need to take the word trainer out completely. Just “Gradient Scale” and then “Flat > Hilly > Mountainous”
20 second burrito blasts out the back side, oh man, LOOK OUT! 🤢
The steering angle ratio is too small and I can’t turn enough.
Where is carburation of steering?
Since there was “STEERING_SENSITIVITY” in prefs.xml,
this problem will be solved.
No…STEERING_SENSITIVITY caused not quite change.
Have they made the pacerider tiles readable without binoculars?
(better would be a default “drop me direct into an X pace rider group when I leave an event” cooldown option 🙂
teleport is coming
The changes to the burrito unfairly favor riders with steering.
Being able to steer has always been advantage. There would be no point otherwise.
there’s a lot of hate on the burrito, and its mainly because people misuse it, either deliberately or not. its just part of the “playing the game” – the cone idea is better than the radius. – would love to see some sort of indicator on your avatar if you are affected. non-steerers have no option to go where zwift puts us, and it could put you in harms way which is a downer. a steerer could just move aside and get out of the danger zones, and still possibly find themselves “out in the wind” anyway.
Zwifters have been asking Zwift for an in-ride Draft indicator for years (along with customizable HUD and release of the Rowing module) but Zwift seem deaf to the requests unfortunately
So, in all events, someone with steering can now get out of the pack to the side and sprint off without anyone being able to draft them? How’s this good?
With this update, I have now the option of turning on 4K resolution on Mac Mini M1. That’s new, 1440 was the maximum before. Seems to run smooth.
Where has trainer calibration gone? I can’t see a wrench in the pairing screen any more..
Same here. Hoping that someone knows.
I still have trainer calibration (Bluetooth connection on a PC) but have lost steering calibration.
Maybe I’m just not seeing it, but it would be helpful for current average speed to show somewhere on main screen. Also, possibly an up or down arrow to indicate above or below current average. As it stands now, you don’t know average speed until end of ride. Just a thought! 😉
When if ever will Zwift run on Chromebooks? My Acer Chromebook capable of running Zwift because the operating system won’t allow it.
I wouldn’t hold my breath.
I was surprised to discover the Android version of Zwift doesn’t run on Chromebooks. Most Android apps do.
Can’t turn off steering on kickr bike now. It isn’t a separate sensor so there is no sensor to not pair.
I’m not enjoying this. Especially as you seem to end up being pushed out to the right if you don’t actively steer.
Yeah, it’s driving me crazy. I just want to zone out with a bot and not think. Instead I have to constantly position myself.
Have the same issue with a Sterzo. On the one hand, it gives me something to think about while on a pace partner ride. On the other hand, I can’t just spend most of my time watching another window with a glance every now and then to make sure I haven’t been dropped out the back.
It’s driving me crazy too – cannot find anything to switch it off yet – is there a way ?
Zwift routes 11 12 16 24 33 36 74 are broken in 1.39 beware (still no names of routes, Downtown Titans is one of them though, which is how I found it). https://rwxrob.github.io/zet/2116/
11 = Big Loop Reverse
12 = Road To Ruins Reverse
16 = Four Horsemen
24 = 11.1 Ocean Blvd
33 = Bigger Loop
36 = The Uber Pretzel
74 = Climb Portal – Watopia
I am wondering why Downtown Titans is not among them. I will try it yet again.
I did Eastern Eight tonight and also did not receive credit for the route. It took me through Fuego flats on the last 6mi instead of through the tunnel.
Well that’s great – my MacBook Pro 2019 (Radeon 5500M) that I used to run on a 4K Ultrafine monitor and achieve 60fps and look absolutely beautiful with OpenGL now achieves what looks like a choppy 60fps with Metal and looks like absolute s**t – horrible textures no shadows etc. This better be fixed quickly, or bring back OpenGL – such a backwards step. Seems like they’ve swapped without being ready – why change to Metal, knowing that it will not run as well? Ahhhh *rant over* – seriously tho, makes me want to unsubscribe.
I’m not sure if this still works, but in the past you could do “cp ~/Library/Application Support/Zwift/ZwiftApp ~/Library/Application Support/Zwift/ZwiftAppMetal” to force the launcher to run the OpenGL version.
EDIT: There was a patch applied when I started Zwift this morning, and it appears best graphics profile has returned, shadows et al! I take it al back! 🙂
Good with a new release, but where do I find it?
Staged release. Wait.
I was having a problem with the “Zwifters Nearby” panel when riding yesterday, scrolling uncontrollably whenever I went near it to return a ride on. Otherwise, looking okay so far.
I’m having this as well. Scrolling that panel is an interesting idea, but it’s not implimented in a usable way.
Me too. It is almot impoible to give back a Ride On becasue of that. I hope they solve it soon.
Last few times I rode on the Scotland map, Zwift was picking up riders going both directions, rather than just the ones going my direction. Maybe that was happening to you too?
Vertical scrollbars not functioning properly in the garage when trying to scroll through items using your mouse on Apple TV but
works on iPhone
Unable to connect to Runn…
Having the same issue here. It just no longer sees Runn. I can connect with the ConfigurEZ app just fine so I know the Runn module is working, it’s just that Zwift no longer sees it for me to select it.
Used the update this morning on PC.
One crash pairing sensors.
At the end, selecting pictures/screen grabs to upload was whack-a-doodle. Scrolling worked but clicking on a picture would add the picture and swap it for another image. So couldn’t select specific pictures because they can’t jumping around when clicked on.
Same problem with images myself.
This seems to be a new feature, not a bug. I thought st first my pics were changing randomly but actually then realised there is a reason. If you click on the post ride image it no longer just toggles uploaded/ignored, it now toggles through other options – normal, no HUD, favourite/non-favourite as well.
Does steering not offer a big advantage of being able to position for corners, drafting etc? Would seem fairer to only allow it in certain events.
I’ve not got steering, so never really thought about pros/cons, but my understanding is that event organisers can still choose to disable it, it’s just that the default is now On whereas before it was Off
I get the feeling that they have decided to emphasize steering again for some reason and the default on is a gentle nudge to try to get more people using it. Maybe they’re coming out with a new smartbike/trainer setup later this summer after all and steering/braking is going to be a key selling point and they want to have a built in market for it when they do?
Looks like the added a 4K resolution option for M1 MacBook Air (and others I am assuming) but seems to still be running the on the lower graphics profile.
I tried to join a pace partner a few times yesterday and no one was there. I did see other ones out on the road.
Pace partners connection is very buggy. Either it beams you to the wrong location or you dont turn when the pace partner group turns. WHY ZWIFT!
I´m having trouble now to connect through ant+ my powermeter. It seems that is only working the bluetooth connection? I´m using a macbook air and a quarq powermeter for the zwift input. Also have a tacx neo 2t
the powermeter isn´t connecting neither bluetooth or ant+ to zwift and the tacx only connects via bluetooth. In the pairing page it appears the ant+ antena working but not catching any signals.
Is there anyone with a similar problem?
It appears v1.39 broke compatibility with Wahoo Direct Connect as it’s no longer listed in the pairing window.
Wahoo direct connect isn’t broken. I think a little person unplugged the RJ11 from the KICKR.
XP removed from all competitive events?
Why?
Do we not work just as hard when competing?
Just the XP powerup. You still get your normal distance XP. But nobody wants an XP bonus instead of a powerup in a race!
Cheers, Eric.
Thanks for explaining that.
Downtown Titans and about a dozen other routes are broken and not giving achievements and produce “failed to load” errors in the logs even after clean reinstall. Stays stuck on 0 meters even after 30 minutes extra riding. Tried three times and have video proof on Twitch. Zwift continues to ignore this.
That’s odd. Works fine for me over here on PC. What platform are you on?
Did you complete the Downtown Titans route to confirm? I am on Windows 10 and have reinstalled several times. Did again this morning. Error in the logs says can’t find leadn in, etc.
Oops. I maybe spoke too soon. My bot took a wrong turn leaving Titans Grove, going left to Fuego Flats instead of right to Ocean Blvd! Checking with Zwift on this…
That may be connected to my inability to join several pace bots yesterday.
I felt like it was putting me on a different stretch of road than it should have, with no pace bot in sight.
Wondering if this bug is going to disrupt the KISS 100 on Sunday 😬
See I thought that the Fuego Flats stuff seemed strange but had never done the actual route myself so didn’t no. Thanks for confirming. It has routed me to FF every time.
I noticed there are no xml files only ktx in the data/Worlds/world1/route*/ dirs. Perhaps a process converts or creates them that is not working. Could be those errors are unrelated in log. Should I reinstall Windows to be really sure? 😉
Nah, those XML files won’t be visible there anyway. I don’t think the errors you’re seeing in the log are related to the Downtown Titans issue (one reason is, those errors are for routes other than Downtown Titans – it’s not throwing an error).
The XMLs are packed inside Zwift\assets\Worlds\world1\data_1.wad
2 routes are reportedly broken (haven’t tested myself) https://forums.zwift.com/t/downtown-titans-route/606460
I just confirmed that riding the route documented in ZwiftInsider did give me the achievement (despite a bad turn and correction even). So moral of the story. Confirm all routes with ZwiftInsider before doing anything substantial.
In fact, the route navigation is so fragile in Zwift (deactivated during Four Horesemen) that a good rule of thumb is just have ZwiftInsider routes open just in case and toggle over to check regularly.
I had a similar issue with navigation today too. Was riding with genie on big foot hills, but at some point it got stuck looping titans grove and fuego flats rather than turning right back down to Kom reverse.
Would be nice to be able to ride repack without steering. Or is it just me?
So many things about Repack Ridge would be nice. Just steering onto it and being able to go without being forced to stop and change to the bike they want you to change to (no other options) and have to deal with that dialog screen (bike swap if you want. Would also love it if the surfaces there are MUCH better for MTB (and maybe somewhat better for gravel but not as good as MTB). Starting pens there, so you could just race the course without having to ride paved roads on an MTB to get there. Being able to… Read more »
Would like to have a search bar for workouts.
Who is the genius that messed with the message input box? Copy paste no longer works, and control-arrow key no longer simulates home and end (Windows box).
As a frequent sweep/leader I have a text file to copy and paste common entries, and now I’m going to have to figure out a macro or scripting system instead.
I really wonder who’s running the circus that is Zwift development.
So.. the good news I guess is they announced this e.g. via ZI by May 3rd at least so people had at least a little bit of time to anticipate that ‘changes’ might happen. This might make the difference between planning your weekend activities/rides as ‘safe’ or not. The mixed news is that they seem to have decided they will be pushing updates every couple of weeks. If the updates fix issues and tweak settings (e.g. 30s longer powerup vs 15s vs 22.5s until they get it dialed in) then more updates are potentially good. If they occasionally somewhat or… Read more »
I kind of like the look of the new text box, but, if they killed copy/paste, that’s a big fat no. They probably thought they were doing it to get rid of spam and didn’t even think about ride leaders.
Bug report: the Critical Power report after you click End Ride is no longer showing the text box with power numbers on mouseover on windows 10.
With the new log-in page, can someone kindly let me know how to recover ride files on an iPad please? I’m lost in trying to figure out where to find my ride from this morning to resend to my email & subsequently upload. TIA!
If I tap the Zwift logo 3 times on the Zwift startup screen on my iPhone it brings up the files list. Should be the same on iPad?
Many thanks @Eric Schlange – most grateful!
Copy/paste won’t work with latest update on windows 10
It is now almost impossible to give a rider a ride on in the rider list in game. It is like that trick program where you chase the cursor all over the screen with your mouse! The auto scroll is awful!
Yeah, I noticed that. I just hit the group ride on in the companion app and hope it gets them. It was frequently scrolling around even when my mouse pointer was nowhere near that side of the screen (and at least once when my mouse arrow had disappeared/gone to sleep). Fortunately, there were few enough people in my race I could keep track of the ones I cared about on the screen itself. Had it been a bigger race and I wanted to know gaps, I would have been seriously annoyed.
Wish Zwift would offer a filter for type of activity, so I could filter my feed to cycling only. I don’t want to see cyclists activity where they walk their dog.
Do you mean Strava?