“Neon Shore Loop” Route Details (Makuri Islands)
Created to host team time trials for the first race of ZRL’s 2025/26 Round 3, Neon Shore Loop begins with a tour through most of Neokyo before looping out to the islands of Urukazi. It’s a mostly flat route, with a few key climbs to test teams’ cohesiveness and pacing.
Created to host team time trials for the first race of ZRL’s 2025/26 Round 3, Neon Shore Loop begins with a tour through most of Neokyo before looping out to the islands of Urukazi. It’s a mostly flat route, with a few key climbs to test teams’ cohesiveness and pacing.
Route Basics
Length: 32.9 km (20.4 miles)
Elevation: 215m (705′)
+1.1km (0.7 miles) lead-in with 5m (16′) elevation
Map: Makuri Islands
ZIMetrics
Rating: 16.2/100 🛈
Time Estimates 🛈
lead-in + first lap
4 W/kg: 48 minutes
3 W/kg: 53 minutes
2 W/kg: 64 minutes
Start & Finish
Begins at Neokyo Harbor start pens with a lead-in to the Alley Sprint arch, which also serves as the finish line.
Format: Loop
Restriction: Event Only
Ride Achievement Badge: 660 XP
Run Achievement Badge: none
Strava Segments
Bike Selection
Most of this route is flat, and the two climbs are quite slack, so aero still rules the day. Get the most slippery frame and wheels you can afford!
Route Description
We begin from the Harbor start pen with a lead-in to the Alley Sprint arch, which serves as the route’s official start and finish line. (The first ~19km of this route are in Neokyo.)
You’ll ride over to the Tower Sprint next, then around through the Arcade before heading up to the second level to launch into the Rooftop KOM, our first climb of the day.
Then it’s a descent from the Rooftop and back to ground level to head back through the Arcade and out the tunnel into the countryside, hanging a left to head down the Slot Canyon into Urukazi. This is a pleasant and scenic descent, so enjoy the sights!
After hitting the flat beach of Urukazi, you’ll head over to Mech Isle for the corkscrew climb, then descend and cross over to Festival Harbor for the flat and fast Boardwalk Sprint. We don’t stay in Urukazi long, though… come back across through the flat side of Mangrove Maze, and take a deep breath. You’ve got one final uphill push through Pain Cavern, and once you’re at the top, there’s just one flat kilometer to go!
The finish takes you back into Neokyo for a final Alley Sprint effort. Give it all you’ve got to the line. Allez allez!



How do I track routes like this that have Route completion XP but no badge? Seems hard to know in Zwift where I can do a route on and event and get some XP.
This has a badge. You might not be aware that zwift started hiding event only badges by default unless you have the badge.
Now I am really confused how do I find these routes, without knowing about them?
You have to check an external source like https://zwiftinsider.com/route-badges/
Use the companion app check routes en then only select without badge
Richt now this route appears in the companion app as a non-event route, but in the Zwift app it does not appear. Is this a bug in the companion app?
Not a bug per se, more like “Zwift updates Companion later than the game.” It’s annoying… but happens every time.
It’s the other way round, Companion shows it but not the game. So Companion was faster than the game this time. But maybe with the next update of the game I then can complete Makuri 🙂