How to Race Crit City’s Downtown Dolphin Route on Zwift

Downtown Dolphin is one of Zwift’s most popular race routes, and for good reason: events here are typically short, and the course is well-designed.

After racing literally hundreds of Downtown Dolphin laps, I thought it would be fun to put together a video with my tips for racing the course. Find the video below, with more detailed text notes to follow.

How to Race Crit City Downtown Dolphin on Zwift

The Start

Starts on Downtown Dolphin are hard, like any other Zwift race. But the hardness here comes in two stages:

  1. The first 15-20s you’ve got to hammer your way out of the gate to get up to the speed quickly and avoid being dropped. Several riders are always dropped here – don’t let it be you!
  2. The first ~90s, to the end of the Brick Climb, will be a hard effort. Often 30-50% of the field gets dropped from the front group by this point. Don’t miss this key selection point!

After the brick climb things typically settle down and you can recover a bit on the downhill twisties and through the lap banner.

Dissecting the Route

Downtown Dolphin breaks into the following sections:

  1. False Flat After Lap Banner: the slight uphill makes this a great place for a sneak attack – but that rarely happens. Usually riders are resting here for the Brick Climb effort just up the road.
  2. Lead-in to Brick Climb: the slight downhill means you can recover just a bit, but watch out for riders pushing the pace as they move to the front before the Brick Climb!
  3. Brick Climb (Prime) to Dead Turn: this is the most crucial attack point on the course. You’re looking at around 15 seconds of hard effort, followed by another 5-10 seconds to get up to speed after the short climb.
  4. Straightaway Past ZwiftHQ: this is where the pack stretches out in the final lap, and where selections are cemented which began on the Brick Climb. Mind those wheels!
  5. Downhill Twisties: the start of your recovery section, unless you’re in the final lap – then it’s a rollercoaster of pain!
  6. Finishing Straight: more recovery, unless you’re sprinting for glory on your final lap. Also, the place where powerups are handed out!

The Finish

Finishes on Downtown Dolphin are always exciting. Someone always attacks on the final Brick Climb, which stretches things out. Then more people begin attacking on the Straightaway Past ZwiftHQ. If you’re not a strong sprinter, but have the power (or powerUP) to jump away and stay away for a minute, this is the place to attack.

You’ve only got ~50 seconds of racing left once you make the hard right dead turn after the Brick Climb. For sprinters, positioning is crucial here: if you’re too far back in the pack, you’ll probably be gapped and never see the front of the race again. So try to surf the wheels of the early attackers, without poking your nose into the wind just yet.

Sometimes those early attacks stick, but usually, the W goes to the cagey rider with a kick who surfs those early attackers’ wheels then hammers a well-timed sprint beginning near the bottom of the Downhill Twisties. For these riders, an aero powerup is highly desired. Trigger it well before the hairpin turn, then sprint to glory!

Powerups

Most Crit City races include powerups handed out at the lap banner. (If you don’t understand how each powerup works, read “Your Guide to PowerUps on Zwift“.)

With a fresh powerup every couple of minutes, it’s important to use those powerups to your advantage:

  • Lightweight (feather): this is an easy one – use it on the Brick Climb, triggered just as the bricks begin.
  • Draft Boost (van): I like to use this as a recovery aid on the Straightaway Past ZwiftHQ, since my heartrate is typically up there and the pack is stretched out. It will help you sit on a wheel or even work your way up in the pack a bit.
  • Aero Boost (helmet): highly desired for the sprint finish. Also comes in handy if you’re looking for some recovery mid-race, or looking to attack on a flat or downhill section.
  • Burrito: you’ll see a lot of these on the False Flat After Lap Banner, but it may be smarter to use it on the Straightaway Past ZwiftHQ when the pack is strung out and riders are struggling to stay in the draft.
  • Cloaking (ghost): can be used to surprise the competition in the final sprint or up the final Brick Climb, but only if you’ve got the kick to get away from the pack. This is the least-desirable powerup.
  • Steamroller: another easy one – use it on the Brick Climb. That’s the only place where it makes any difference at all.

Strategic Notes

Most riders race Downtown Dolphin in a simple fashion – sit in, then try to win the sprint. Heck, that’s what I do most days, unless I’m feeling especially strong, working with teammates, or trying to execute a workout instead of taking a race win.

Stronger riders will push hard up and over the Brick Climb, stretching out the pack, creating gaps, and dropping weaker riders from the front group. This is an effective way to thin the herd lap after lap.

Teamwork can be a lot of fun on this route – I’ve seen teams plan a hard jump on the Brick Climb, usually with 2-3 laps to go. If 3+ teammates all jump hard, you may be able to drop the rest of the group and stay away to the finish for ultimate team glory!

The penultimate lap is typically one of the easiest laps of your race on Downtown Dolphin. The pack has been thinned, and riders are keeping their powder dry for the final effort. If you’ve got a weak sprint but strong VO2 power, this is a great place to go for a surprise long attack, especially if the front pack is fairly small (5-10 riders).

The last strategic note is simply to know your power profile. If you don’t have strong 15-second power, don’t wait for the final sprint, because you’re sure to lose it! Instead, consider attacking on the Brick Climb, or just after it.

Specialized Venge S-Works + Zipp 858/Super9 wheels

Bike Recommendations

Aero rules the day here. Yes, the Brick Climb is the key pinch point of the route – but it’s only 15 seconds long, and not terribly steep. Speeds through this segment vary from approximately 35 to 42kph (21-25mph), so even on the climb, air resistance is a major factor.

See “Fastest Bike Frames and Wheels at Each Zwift Level” for recommendations.

Your Comments

This is my first attempt at a “How To” video for a particular route. A trial run, you might say. (Also, a way for my 14-year-old son to work on his video editing skills, which he’s having a lot of fun with lately.)

I’d love to hear what you think of the video (the good and the bad) and the prospect for future videos/posts covering other racecourses. Share your thoughts in the comments below!

Eric Schlange
Eric Schlangehttps://zwiftinsider.com
Eric runs Zwift Insider in the spare time he finds between riding his bike and managing various business interests. He lives in Northern California with his beautiful wife Monica. Follow on Strava

25 COMMENTS

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M4rk0
M4rk0
5 years ago

Great write up Eric!

Tim Hanson
Tim Hanson
5 years ago

Great article Eric! The only advice I’d add is that, if you fancy contesting the final sprint, hold onto that Aero power up no matter when you get it. Even if that means saving it from Lap 1.

Evan
Evan
5 years ago
Reply to  Tim Hanson

if you get aero pu on lap 1, you are putting yourself at a disadvantage. there’s no point holding a single powerup for 15+ km and the probability of you getting another aero PU closer to the finish is pretty high. If you get an aero on laps 6+, I would hold it, maybe even on lap 5. before that dont bother

dan
dan
5 years ago
Reply to  Evan

NO, not true; if you can hold your position without a P/up or have no fears of being dropped on the climb ( and the climbs here *both* ways are super simple) , and have that Aero, no matter when you got it, you HOLD it for the end.

Evan
Evan
5 years ago
Reply to  dan

but if you want a bit of a break it wouldnt hurt

ShakeNBakeUK
ShakeNBakeUK
5 years ago
Reply to  Evan

not having an aero for the final sprint basically means you are out of contention for a podium spot tho, so it actually does kinda hurt :3

Daniel King
Daniel King
5 years ago
Reply to  Evan

I wouldn’t hold on to one that long but I have a good sprint (if I say so myself) so I’m there or there abouts whatever. I’ve taken to hitting the bricks on the last lap with a steamroller which is much more fun. Put your view to reverse and watch the pack react and try to hold them off, it’s great fun.

I’ve never really tried the ghost because it doesn’t last long enough if you are trying to jump from the mid or back of the pack to gain some draft momentum.

If I get an aero towards the end I’ll save it.

Sam Crofts
Sam Crofts
5 years ago

Nice video and (Credit the editor) good tips and I do love that course, praying the WTRL boys add it into ZRL Season 4!

Matt Storey
Matt Storey
5 years ago

Thanks Eric, great video. I love this course. Also interesting to see what the steamroller power up actually does! Keep them coming!

Evan
Evan
5 years ago

Great video! you should do a whole series of this on courses raced the most (bell lap, bolonga, tempus fugit, flat route)Looking forward to the next one!

Mark M
Mark M
5 years ago

Very good write-up. Nailed it. I’ll hop up on my hobby horse here…I think people often overestimate their sprinting proficiency (I don’t have this problem because my sprint isn’t even mediocre). Attack early but matching where your power profile strength is (I am lucky to have a profile that works well with the brick climb). You’d be surprised how often you can win. You’ll also lose a lot, but in spectacular fashion as the actual sprinters come blazing by!

dan
dan
5 years ago

the course is a good tactical one; rather than just blast everyone off the first climb like on some other courses. it suits the heavier rider 80+, even 90+kg who can sit on the climb. the light guys here are only going to win, if you can sprint.

ShakeNBakeUK
ShakeNBakeUK
5 years ago
Reply to  dan

and if the heavier guys can sprint, then you are screwed 😀

dan
dan
5 years ago
Reply to  ShakeNBakeUK

so true. always some random D grader who weights 100-110kg doing 2.3 wpk and staying with higher grades, then rips out a 9-10wpk+ sprint!! (over 1000watts) O_o

Jeff Kryvicky
Jeff Kryvicky
5 years ago

Hey Eric! Great vid/notes on the Dolphin Route. I’ve only been racing a short while, but so far it’s been my go to (won my first one last week in D after the dang sandbaggers were taken out). I pretty much do exactly as you’ve described, but great to see all your numbers – I have a LOT of work to do to get to C/B 😀
Some video tips for you and your son: Too much bright flat light on you, you look like your ghost power up 😆. Try to get the light from 3/4 or the side, and bring it down. (use your thumbnail photo as a good lighting reference). The music can be brought way down. It should just be noticeable but not distracting. Just enough to fill dead air. You can ride it during non speaking parts, but be subtle (or just pick a level and leave it). Great job overall, congrats to your kid, I hope to see many more of these!

Anti-Sandbagger
Anti-Sandbagger
5 years ago

You forgot to mention that to win the sprint finish, one needs to start their sprint right before the final turn to the finish. If you punch late, you won’t have enough speed built up for the finish as that final straight is ~10 secs.

Adam Beevers
Adam Beevers
5 years ago

I find I have to start ramping up the power from the middle of the final rollercoaster section before stamping on the pedals just before the final corner. Then it´s just how much power I can crank out compared to the others. If you only start putting the power down at the last corner, you´ve already lost.

dan
dan
5 years ago
Reply to  Adam Beevers

starting at the corner is way too late, unless its a 1on1 and the other guy hasnt “blinked” yet.
you need to be at your peak speed at or just around the bend… if you get beaten, then the other guy was just better.

James
James
5 years ago

Great video/article – well done. I’ve tried the steering-enabled race on this course which adds another element of strategy. I found that few racers actually have steering enabled in the steering race (I wonder why that is?) – which I think gives me an advantage when I can cut certain corners.

Jim
Jim
5 years ago

Love this Eric, cheers. I don’t race, but this makes me want to give it a go! Thanks to your son too – good job!

Neil Tucker
Neil Tucker
5 years ago

Nice review Eric. I find crit city is all about momentum and keeping a close eye on gradient changes. Because it’s so repetitive it’s quite easy to learn where to put in little bursts of power to maintain your position and when to rest without losing any places.

Neil Tucker
Neil Tucker
5 years ago

Also, the final zebra crossing before the u turn is just less than 300m to the line, which takes about 15secs. Perfect time to drop the aero and nail it

Doug
Doug
5 years ago

Love the write up—Thanks! I almost always end up racing the reverse direction (the Bell Lap) and would really appreciate some pointers there when you get a chance. Keep up the great work!

JEREMIAH
JEREMIAH
5 years ago

It would be interesting to see the reverse view simultaneously, especially on the first lap and the last two laps. Maybe you could use one of the other Zwift accounts in your house to sign up for the race (to get on the “event only” map) and then fan view you and change their camera angle to reverse?

Garth
Garth
5 years ago

As an old, pretty light, and barely-B cat I find I have to work hardest on the downhill twisty section just to keep from being dropped there, and then try to “recover” by the top of next climb. Life on zwift is tough if you are light and do not make much power! But I was surprised to find I do enjoy the crit city races and they are good for me to do, if somewhat humiliating.

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