“Kaze Kicker” Route Details (Makuri Islands)

Animated Route Map
Animated map provided by ZwiftHacks

Launching with Zwift Games 2026, this route loops the well-known Pain Cavern>Neokyo>Slot Canyon>Urukazi circuit, but finishes with a spicy little spur on the Boardwalk.

Launching with Zwift Games 2026, this route loops the well-known Pain Cavern>Neokyo>Slot Canyon>Urukazi circuit, but finishes with a spicy little spur on the Boardwalk.

ZIMetrics

Rating: 8.5/100 🛈

Time Estimates 🛈
4 W/kg: 25 minutes
3 W/kg: 28 minutes
2 W/kg: 34 minutes

Start & Finish

Starts from the Urukazi start pens, finishes on the Boardwalk Sprint.
Format: Point-to-Point

Ride Achievement Badge: 340 XP

Run Achievement Badge: none

Strava Segments

Kaze Kicker

Route Description

We begin in Urukazi, blazing a trial toward Neokyo that hits the Tidepool Sprint Reverse segment before 2km has even passed.

A bit of Zwift trivia: at the time of its creation, this is the only route that hits the Tidepool Sprint Reverse!

From there, we head up the route’s key climb, affectionately known as “Pain Cavern” in the Zwift Community. This twisty, draggy climb isn’t an official KOM segment, but don’t let that fool you: many racers have entered Pain Cavern in the front pack, and exited in a chase group.

Next, we’ve got the longest flat bit of the route as we wind through Neokyo’s northernmost road, hitting the Tower Sprint along the way before exiting the city.

The long Slot Canyon descent follows, with its eye-popping graphics and slack downhill helping your legs recover for the final push.

Back on flat ground, you’ll exit the big loop and begin the final spur, heading up the Mech Isle corkscrew climb. This is another unofficial KOM that can easily drop a rider, so mind your position in the pack, and steer left if you’re able!

Descend from the corkscrew and take a deep breath: you have less than 1km to the flat, fast Boardwalk Sprint finish. This one will take a combination of strong legs, good timing, and (hopefully) a helpful powerup. Good luck!

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25 Comments
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Fabian
Fabian
6 months ago

Am I the only one that is annoyed by the topology of markuri? I mean you climb up from sea level through the cavern to the city which is at sea level?

Dan
Dan
6 months ago
Reply to  Fabian

Damn you are right… unless dam, then your not😀

Fabian
Fabian
6 months ago
Reply to  Eric Schlange

May have some rapids…

Andrew
Andrew
5 months ago
Reply to  Eric Schlange

I’m REEEEEEALLY hoping that the recent release of Rowing on MyWhoosh might make Zwift reconsider their (idiotic) decision to mothball the already coded and beta-tested Rowing module for Zwift 🙏🙏

Shawn
Shawn
6 months ago
Reply to  Fabian

Makuri is definitely my least favorite world

None
None
6 months ago
Reply to  Fabian

Maybe those robot arms and other parts that are being driven all around Makuri are being used to build robots to fight the kaiju monsters trying to sink the outlying islands? They’re only still above water due to some future anti-gravity mumbo jumbo tech.

That’s all I got lol

DarthVelma
DarthVelma
5 months ago
Reply to  None

Headcanon accepted.

Ben
Ben
5 months ago
Reply to  Fabian

a man, a plan, a canal, Makuri?

Last edited 5 months ago by Ben
LeCheffre
LeCheffre
6 months ago

Surprisingly flat route for a Zwift Games segment. No complaint. Pain Cavern at the start is a bit evil, but not doing any KOMs is kind.

Steve
Steve
5 months ago
Reply to  LeCheffre

I do not consider this a flat route. The Pain Cave climb is significant.

Karel
Karel
6 months ago

When are the Zwift Games scheduled?

Al H
Al H
5 months ago
Reply to  Eric Schlange

Hi Erik

would it be possible when publishing “event only routes” to add turn by turn instructions like a rebel. They are not always easy to do out of an event otherwise.

thanks

Kareltje
Kareltje
5 months ago
Reply to  Eric Schlange

Hi Eric ( @Eric Schlange ) I see the first Zwift Games 2026 events showing up starting feb 9, 16.30 UTC. Do they start a week early?

Peter
Peter
6 months ago

Why can’t they just recognize pain cavern KOM as a segment? Would it really be that hard from them to write it into their code?

Paul Himes
Paul Himes
5 months ago
Reply to  Peter

Honestly, I get blown of the back enough here (especially on courses that end on the virtual banner by the pens or the Alley Sprint shortly after this). Make this a segment worth points and it’s going to get even more painful. I’m happy just using the Strava segment to judge my effort relative to past performance and trying to maintain some of my dignity in races over this area.

Peter
Peter
5 months ago
Reply to  Paul Himes

Agreed that this is a tough one but it’s the only climb that length in the game that is not a segment. It’s weird.

Shawn
Shawn
6 months ago

Looks like a route that could be an interesting 10-mile TT effort.

Henry Ashman
Henry Ashman
5 months ago

It’s a shame about the little finish at the Boardwalk sprint, having it finish at the Tidepool sprint reverse would have made it a nice little loopable route for a pacer bot or similar. Hell even if it finished at the Tower sprint to have that uphill finish in to chuck the “well insulated” individuals like myself well out the back and away from the top places.

I’m sure these routes are great for racing, but they often feel a bit naff for general riding afterwards.

Paul Wilson
Paul Wilson
5 months ago

How does steering left help?