Zwift’s much-anticipated iOS version arrived in the App Store just minutes ago, giving millions of iPhone, iPad, and iPod users access to Zwift’s incredible virtual cycling platform.
This is the most significant event in Zwift’s short history, apart from their initial beta launch. Why? Because until now Zwift has only been available on 64-bit PC and Mac platforms, leaving those without powerful enough computers out in the cold (literally).
I expect to see a massive influx of new Zwifters since the iOS version lets you connect using only your iDevice and sensors/trainers you already own. (Of course, you’ll still need to pay $10/month!)