“Deferred Updates” Feature Released for Zwift on PC and Mac

If you Zwift on Mac or PC and love participating in group rides and/or races, you’ve probably had it happen: running late to your event, clicking to boot Zwift, and the “Updating” dialog pops up. Noooo!!!

Zwift, it seems, feels our pain. So after some testing in limited releases, yesterday Zwift announced the rollout of their new “defer update” feature to the Zwift launcher. (The Zwift launcher is the small program that handles authenticating your account, starting up the Zwift game, and updating the Zwift game, among other things.)

Here’s what the feature looks like on Mac and PC (note: only logged-in users will see the “Update Later” option):

If you click “Update Later”, the update will begin once you finish your Zwift session.

Requirements

To get deferred updates on your Zwift setup, you’ll need two things:

  1. A PC or Mac running the Zwift game app
  2. Launcher app v 1.1.10 (download here). If you’re on a version older than v1.1.9 (here’s how to check) – download and manually install the latest version.

What about iOS/tvOS/Android?

These platforms don’t force a game update like Windows and macOS, although many Zwifters have updates set to install automatically. You can opt out of auto-updates in App Store settings for iOS/tvOS/Android at the cost of missing improvements if you don’t update manually. In that case, you may eventually get a message in-game telling you to install the latest update.

Questions or Comments?

Read more about this update in the Zwift forum, or share your comments and questions below!

Eric Schlange
Eric Schlangehttps://zwiftinsider.com
Eric runs Zwift Insider in the spare time he finds between riding his bike and managing various business interests. He lives in Northern California with his beautiful wife Monica. Follow on Strava

11 COMMENTS

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Greg
Greg
2 years ago

Oh wow! It only took them what, 8 years to figure that out?!

rain
rain
2 years ago

Finally!

Gabriel
Gabriel
2 years ago

Hi Eric. Do you know if the launcher will be ocasionally updated or I will have to update it manually?

Henry Ashman
Henry Ashman
2 years ago

Is there going to be an ability for races/events to enforce a specific minimum version with stuff like this?

Can’t imagine it would be that great if a new feature/bug fix that had implications for a race lead to issues. For example imagine there’s another groupset weight bug that made the bikes affected extra light (or inexplicably more aero) that’s present in version X, but fixed in X+1. That’s going to screw with the results.

Or the new version enables access to a new world that’s hosting the race, you see the update, hit defer, load in, realize you have to update and then you lose time backing out.

I don’t know if it’ll end up causing more problems than it solves.

Harry Legs
Harry Legs
2 years ago
Reply to  Henry Ashman

It sounds to me like they’ve just implemented some reasonably graceful rollback/legacy support on the server side and thought this would be a good idea too.

If it’s implemented properly then they won’t give people the option for critical – security, or safety (as, for example, the hardware dev. is back) bugs. That’ll be annoying but is necessary.

And the server-side updates will need to shape past versions which will lead to interesting and challenging decisions on where the fix is calculated/applied (e.g. fixing e.g. pack dynamics if you’re skipping updates and running 4.0ish or whatever). That would be, every time, a very interesting discussion/dev challenge. It can be done though.

If it’s not implemented properly — the first time it brings down the whole service they’ll probably re-evaluate this.

So the real goal here will be that less people miss their races less often. Good idea!

IanMac
IanMac
2 years ago

Nice…I’m usually late enough!

Warren
Warren
2 years ago

Holy Moly, something useful!!!!!

Paul Everill
Paul Everill
2 years ago

Any danger of them not implementing updates without additional bugs, making my PC crash!

Sergio
Sergio
2 years ago

I ran the update and I still can’t see rider shadows on Macbook using M1 Pro chip. Does this only apply to M2 chips?

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