Urukazi Launches Today!

Zwift just sent out a press release announcing today’s launch of Urukazi. Read the entire release below (and see Jon Mayfield’s test ride from last night)…


Zwift, the global online fitness platform, is today revealing the roads of Urukazi, the latest expansion to Makuri Islands. Urukazi follows the November 2021 Neokyo expansion, and now includes over 40 miles of road available to explore in Makuri Islands, taking Zwifters from cityscapes to the country and now to the coast.

A complete map of the new expansion

Urukazi (woo-roo-kah-zi) is the combination of two Okinawan words – “uru” means “shore,” and “kazi” means “breeze.” The combination of the two words is meant to evoke the serene, untouched character of the Southern Japanese archipelago. On the roads of Urukazi, you’ll find a Zwifty interpretation of those islands’ scenery as you ride pavement, gravel, and a new type of surface not yet found anywhere else on Zwift.

It’s a feast for the eyes!

Enter Urukazi directly through a paddock or choose between heading south from Yumezi or Neokyo. Pedaling from Yumezi to Urukazi takes you through a slot canyon or you can explore the cave system while traveling from Neokyo. Take in the shoreline with fast gravel roads that skim the water’s edge. Marvel at the lush flora and fauna or test your legs as you rack up the miles through the varied landscapes across Makuri Islands.

From launch, there will be 8 new routes to ride and Makuri Islands now has over 40 miles of roads to explore. 

  • Mech Isle Loop
    Take a lap around this short industrial loop.
    Distance: 2.5 mi // 4 km, Elevation Gain: 127 ft // 38.7m
  • Bridges and Boardwalks
    Explore the biggest island in Urukazi.
    Distance: 3.9 mi // 6.3 km, Elevation Gain, 195 ft // 59.5m
  • Island Hopper
    Visit all of the islands of Urukazi in a single lap.
    Distance: 11.2 mi // 18 km, Elevation Gain, 421.6 ft // 128.5m
  • Fine and Sandy
    Explore mangroves and sandy beaches on this off-road loop.
    Distance: 6.5 mi // 10.6 km, Elevation Gain, 253 ft // 77.1 m
  • Island Outskirts
    Race around the outskirts of Urukazi
    Distance: 7 mi // 11.3 km, Elevation Gain, 295 ft // 90.1 m
  • Makuri 40
    Feel the burn on this 40 km loop around Makuri
    Distance: 24.9 mi // 40 km, Elevation Gain: 1006 ft // 306.6m
  • Country to Coastal
    Cruise open fields to open oceans
    Distance: 20.7 mi // 33.4 km, Elevation Gain: 899 ft // 274 m
  • Turf N Surf
    A race from city streets to sandy beaches
    Distance: 15.3 mi // 24.6 km, Elevation Gain: 642 ft // 195.8 m
Multiple surfaces to ride

Tour of Makuri Islands is ongoing where you can venture through all that Makuri Islands has to offer. Stages 5 & 6 of Tour of Makuri Islands will take on these new roads of Urukazi, read more and sign up for the Tour here.

Eric Schlange
Eric Schlangehttps://zwiftinsider.com
Eric runs Zwift Insider in the spare time he finds between riding his bike and managing various business interests. He lives in Northern California with his beautiful wife Monica. Follow on Strava

89 COMMENTS

Subscribe
Notify of
guest

89 Comments
Oldest
Newest Most Voted
Upset guy
Upset guy
3 years ago

ah yes, lets make the roads gravel so it can be dead content on release day… 🙁

Simon Kay
Simon Kay
3 years ago
Reply to  Eric Schlange

You recommend a gravel setup?

Temps 09
Temps 09
3 years ago
Reply to  Simon Kay

Cervelo aspero with the gravel specific wheels as it looks like the routes are more flatter than climbing based on the test ride in the link.

Ali Stewart
Ali Stewart
3 years ago
Reply to  Eric Schlange

So MTB? Need the info before Race Makuri Stage 3 which I assume is on Turf N Surf. Or is it the dreaded bike change?

David Galbraith
David Galbraith
3 years ago
Reply to  Ali Stewart

Road bike. Tron if you have it.

Genovefa Merovingia
Genovefa Merovingia
3 years ago
Reply to  Eric Schlange

True. Fast as pavement mostly.

Kim S.
Kim S.
3 years ago
Reply to  Eric Schlange

I beg to differ. I’ve now ridden both “Turf and Surf” and “Island Outskirts.” It almost looks as if Zwift deliberately surfaced the climbs with dirt to slow riders down. Riding these routes was quite frustrating. Now that I’ve received the requisite badges, I’m not planning to voluntarily ride either again.

Not upset girl
Not upset girl
3 years ago
Reply to  Upset guy

Developers and designers spend hundreds of hours on this stuff. You haven’t seen it yet. Paired with the other roads in Makuri and Neokyo this will be a nice variety. Try some positivity!

AMS
AMS
3 years ago
Reply to  Not upset girl

positivity on the internet? about zwift? no one hates zwift more than people who comment on zwift on the internet

pnwmtnbkr
pnwmtnbkr
3 years ago
Reply to  Not upset girl

Seriously, it’s a video game you get to exercise to. Makes me want to pull out my shirt that says “Don’t be such a roadie”

steve
steve
3 years ago
Reply to  Upset guy

If you’ve ridden it by now, you know the “fast sand” is indeed fast. As far as I can tell, it rolls as fast as tarmac. There are only a couple of relatively short “dirt” sections, but overall I was very pleased.

Eric
Eric
3 years ago
Reply to  Upset guy

agreed. I don’t understand swifts obsession with gravel when at a bare minimum it pisses off at least 50% of the users. Maybe for some reason they need to create routes that aren’t going to see heavy usage.

Andras
Andras
3 years ago

Based on the pictures, it is mostly gravel, which is a shame… Not like I don’t like off road, but because it is a small aprt of Makuri, meaning for a long ride (let’s say countryside tour + urukazi) one should switch bikes… Market trend is important, but is it THAT important?

P Sauve
P Sauve
3 years ago
Reply to  Andras

Unless racing, or trying for a segment jersey, why bother to swap bikes? It’s not like IRL where riding a road bike on gravel can be a miserable experience.
On Zwift, it’s a not really noticeable. Sure the virtual speed will likely be slower, but that’s just a number on the display.

Fabian
Fabian
3 years ago
Reply to  P Sauve

So what’s the Point in gravel then?
you can’t feel the gravel sections except for slower speed. I don’t get it, if I want to go in the dirt I take my mtb/gravel bike/whatever and go outside. On the trainer I want to train and have fun doing it. Gravel on the trainer is imho pointless and no fun at all.
My idea for a solution: something like Trainer sensitivity for surface. Everyone who likes to go slow on gravel, go with 100% surface, and everyone who doesn’t go 0%, or just a on/off switch. And for races/meet-ups/etc. the Organizer can set it for the event and override everyone taking part. And of course it must be clearly marked and highlighted what’s chosen.

P Sauve
P Sauve
3 years ago
Reply to  Fabian

For the same reason there are forests, deserts, rural scenes, blowing snow, flowing lava, urban areas, rain, etc. To give a varied and interesting visual experience.

Fabian
Fabian
3 years ago
Reply to  P Sauve

Yes, that‘s the right point you‘re making here. Visual experience. No less, no more. I don‘t need different crr on the visual experience. And I‘m not alone here. So why not let the user choose?

David R Webber
David R Webber
3 years ago

What is the ‘new type of surface’? Did not explain that. Beach or grass?

Paul Himes
Paul Himes
3 years ago
Reply to  Eric Schlange

Very hard packed sand sounds nice. My favorite scenery on Zwift for riding is “the woods (? the dirt road between the village onsen and the castle village) and repack ridge but the gravel (and the repack ridge steering) mechanism mean I don’t ride them as often as I otherwise would (epic KoM bypass is probably 3rd on my list for visuals). I love the looks of narrow paths that open on big vistas, so something like that here but with a faster rolling surface sounds spectacular.

Trev
Trev
3 years ago
Reply to  Eric Schlange

How does this new surface fit in to the existing surfaces? Speed, rolling resistance, tire choice, what does it add?

Lee ZHCC Capo
Lee ZHCC Capo
3 years ago

ZHCC have provided a dedicated gravel ride now for a couple of years (jungle circuit) as that was the only fully off-road course available to us. Having another dedicated gravel circuit and more gravel is a welcome addition for our off road fans.

Carrie
Carrie
3 years ago

I do not see these new routes when I log on, what am I missing, would like to ride today

Carrie
Carrie
3 years ago
Reply to  Eric Schlange

Thanks Eric

Robert Armour
Robert Armour
3 years ago

Which devices are supported, at present?
I guess I could just go and boot up my Apple TV, but I’m busy doing computer stuff 😉

Paul Himes
Paul Himes
3 years ago

So, does this mean that people wanting to race in the wicr races (or any other race this evening) should be planning a few extra minutes for an update when planning to load Zwift before their ride?

steve clowes
steve clowes
3 years ago

Looks like Crit City could be about to have a rival, in the form of Mech Isle Loop.

dan
dan
3 years ago
Reply to  steve clowes

the climb is a longer but less steep so the oversize people would like it

Nate
Nate
3 years ago

Looks like TOMI:
Stage 5:
Category A: The Longer RideRoute: Makuri 40 
Laps: 1
Distance: 40km (24.9mi)
Elevation: 300m (985’)
Category B: The Shorter RideRoute: Turf n Surf 
Laps: 1
Distance: 24.7km (15.3mi) 
Elevation: 195m (641’)

Stage 6:
Category A: The Longer RideRoute: Country to Coastal
Laps: 1
Distance: 33.3km (20.7mi) 
Elevation: 267m (878’)
Category B: The Shorter RideRoute: Island Hopper
Laps: 1 
Distance: 18.1km (11.3mi)
Elevation: 128.5m (422’)

Nate
Nate
3 years ago
Reply to  Nate

So if you’re badge hunting do the other 4 1st:

  • Mech Isle Loop
  • Bridges and Boardwalks
  • Fine and Sandy
  • Island Outskirts
Bob
Bob
3 years ago
Reply to  Nate

Why 1st?

Nate
Nate
3 years ago
Reply to  Bob

It’s faster to the group rides

Alex
Alex
3 years ago

Sorry if I’m missing something but does that expansion sound pretty small compared to let’s say France and Paris?

Or in other words, are those 8 new routes, none longer than 40km, the new stuff we’ve been waiting for for a year? I kinda hope I’m totally confusing stuff here.

Gasgano
Gasgano
3 years ago
Reply to  Alex

And the 40km route includes a lot of preexisting roads. So really its one year waiting time for <30km new roads. They go for quality over quantity which I believe is correct as we have "enough" roads for a functioning Zwift, however that is really slow and I hope for more in the future.

Jimmy
Jimmy
3 years ago
Reply to  Gasgano

I think what we’re missing is a good climb segment in Makuri – I’m hoping Mt Fuji will come along soon but was still hoping for a decent climb in this release. Makuri doesn’t have anything too taxing in terms of climbs. That being said, I’m not being negative, the release of new roads is always good and will be enjoying getting out exploring these too 🙂

AMS
AMS
3 years ago
Reply to  Jimmy

this is the transition to Fuji. you need something between the city and the mountain. it would be weird if you turned the corner in neon and suddenly you were on fuji. suspect fuji is the next climb

hill pig
hill pig
3 years ago

The graphics are really nice. I love the theme. The surface… doesn’ make a lot of sense. Not a lot of elevation gain, although it looks like Mt Fuji is lurking in the background for a future expansion.

Kevin Smith
Kevin Smith
3 years ago

Jeesopete people! It’s like complaining about the taste of the food at a restaurant that you haven’t been to yet! Go ride the new content. THEN complain about it…

jim
jim
3 years ago

Very cool to see new routes.I assume there will route badges added as well. Something to chase.

Matthew
Matthew
3 years ago

I agree with many of the comments that it’s not a lot of new KMs since the last map drop 12 months ago. Having said that, there are some nice touches and both of the routes into the island are beautiful! Hopefully with Zwift refocused they can keep building it out in the coming months. Lots of potential!

Genovefa Merovingia
Genovefa Merovingia
3 years ago

How much xp for completing each of these routes?

Colin Jones
Colin Jones
3 years ago
Reply to  Eric Schlange

Its 20xp per KM not 40. Unless you are on the fast track to level 50 and get double XP .

M.B.
M.B.
3 years ago
Reply to  Eric Schlange

Sorry to bother you with this, but I was wondering: When do you think will you be able to upload the info to Zwifthub?

I am really only looking for the achievement buttons, so I can mark them that I have finished them.

Niku Bietrich
Niku Bietrich
3 years ago
Reply to  Colin Jones

Eric’s right. Like any route on which you can gain a badge for completion, you do get 40XP per km (in total) for the duration of the route the first time you ride these (with the doubled part being awarded as you cross the line).

Duncan
Duncan
3 years ago
Reply to  Colin Jones

But 40XP when you gain the route badge.

Rosco P. Coltrane
Rosco P. Coltrane
3 years ago

I was also wondering if there is bonus XP for the route badge like there there is for other courses in Zwif @Eric Schlange

Emilio Lence
Emilio Lence
3 years ago

Morning.
Is it too early to sugest a new Rebel route?
Let’s call it Makuri perimeter. Start in the pens near Neokyo harbor, turn left towards the Alley sprint, go to the Rooftop KOM doing it in the same way as in the route “Rooftop Rendevous”, coming down the railway, go throgh the arcade and then to Yumezi, turning right at the begining. Climb bordering the castle and go up to the Temple KOM reverse, go down the normal temple KOM and go to the Country sprint reverse. Up to this point is like Chasing the sun route, only doing counterclock wise the rooftop KOM and the railway part, and also doing the Yumezi counterclock wise as well.
The leave Yumezi for Urukazi (turning right instead of going to Neokyo), go to Mech Isle (a couple of right turns), go beside the pens in the island. The Urukazi part would be like in new “Turf N Surf” route to go back to the pens near Neokyo harbor.
Hope I explained clearly enough.

Tim
Tim
3 years ago
Reply to  Emilio Lence

There’s enough roads that they could probably create two new routes a month for the rest of winter just winding around them in a different ways.

Darren
Darren
3 years ago
Reply to  Emilio Lence

Do Farmland Loop, then right turns only. I did this before the new expansion was released. I thought it would take me on a perimeter route, but it took me into the city before eventually taking me back to the start of Farmland Loop. With this new expansion the right turn only should take you on a larger perimeter route.

Bo Oxlund
Super Member
Bo Oxlund(@boxlund)
3 years ago

Cant wait to try the new roads later today ( after my mandatory Alpe 😉 ) Anyone managed to figure which routes to ride to cover all the new roads ( maybe even in both directions ) ?

Carl J
Super Member
Carl J(@runbikebbq)
3 years ago

So weird, that they’ve previously done all of that work with dirt and gravel (introduced dirt, then added a new one and changed the crr of the first, introduced MTBs and Gravel bikes), and now introduce “sand” which is no different than pavement? There’s even sections where you ride over grass, and, no effect? Even cobbles add a bit of resistance, but not sand or grass?

Did Mech Isle Loop and, Bridges and Boardwalks last night, and maybe it’s purely psychological (probably definitely), but, I did feel a tad bit slower.

Although they’re an extension of Makuri Islands, they look nothing like the other routes. Kind of has this Hawaiian look and feel to it. So far, prefer it over the rest of Mauri.

hill pig
hill pig
3 years ago
Reply to  Carl J

The part through the mangroves had huge gaps in the surface and yet it didn’t slow me down at all. It’s strange.

Peter
Peter
3 years ago

Weird, rode Turf and Surf last night and there is no KOM segment even though there are 2 climbs that are more KOM-ish than say Aqueduc or Titan’s Grove KOMs.

Richard Bateman
Richard Bateman
3 years ago

Just tried some of the new routes and encountered a number of teething problems – bikes floating 10cm off the ground or wheels sunk up to the hubs, riding through trees/rocks/ road barriers when steering, and winning one of the sprints and the Zwift app giving me two different times (that weren’t even close). Apart from that it looks great…..

Ward
Ward
3 years ago

The pavement seems crazy fast in some places, I was holding pack speeds as a solo rider on the area near the start pens

Paul Himes
Paul Himes
3 years ago

Visually, it was pretty cool, if a bit odd having road-like speeds while seeing myself go over sand (or rocks with gaps between them for one segment in the mangrove maze area. I did feel that the dirt climb (even if not very steep or long at 6-800 m and 3-5%) could have been a KoM given that it would likely be a major selection point through any race over it given how flat and fast the rest of the course is.

Temps 09
Temps 09
3 years ago

Already working on my own route ideas. Here is one 4c (city, canyon, cliffs,cave) route harbor start, lead into castle sprint, tower sprint, into tunnel, down the canyon, along the beach/ tide pool sprint, cave climb, finish at castle sprint. New map add on has some good hill climbs beach to canyon, cave, and sehisa hill/ sprint either way. Then some shorter power grades and rollers.

Andrew Linquist
Andrew Linquist
3 years ago

Packed sand is Zwift attempting to satisfy its customers who hate slow rolling resistance while being able to make something more graphically engaging. Now if only they’d retroactively offer the same solution in the jungle and the Yumezi dirt sections.

Carrie
Carrie
3 years ago

Rode one of the routes last night, nice change and scenery. LIKE! Will the maps and elevations profiles and XP be added to the route list?

Michiel
Michiel
3 years ago

The visuals are great, with a lot of variation in scenery, loved it! The routes could do with a number of longer KQOM segments, there are only sprints now. Hope they add some longer segments or timed loops in the next update. And Mt Fuji would also be a grand addition. But I suppose it will not be any time zoon.

kris palmer
kris palmer
3 years ago

Well, Zwift proves once again that Money💰talks (oh Eric! thank you for fixing the Emoji issue, and always awesome seeing you😊) Climbers🏔 are seriously disappointed with this new roll out of routes. Second verse same as the first with a few “hair extensions”.

Scott
Scott
3 years ago

I thought this new addition was really visually amazing, as is most of Makuri in general. Rode the Makuri 40 at lunch with a group and it was great! Not too challenging in terms of elevation, but lots to look at, and fun to ride. (I’m level 45 Zwifter at this point)

sarah b
3 years ago
Reply to  Scott

Yeah, it looks like a second Watopia’s Waistband — great for a big group party.

Vlada Karban
Vlada Karban
3 years ago

It is simple. If rolling resistance worked in sand, most people would probably be bothered by it. That’s why Zwift invented hard sand.

Temps 09
Temps 09
3 years ago
Reply to  Vlada Karban

Have ridden wet beach sand in CX races before and it is pretty hard and rides close to wet tarmac. You could easy drive a regular car on it as they some places. Assuming that is what zwift is doing here. Dry sand whole different situation. Wet sand = fast, dry sand = very slow power sapping to walking/running.

Jay
Jay
3 years ago

Any big climbs in it? Seems I only really feel epic climbs interest me judging by all the releases since beta. We need a. We ADZ type climb. Best thing Zwift has done IMO – epic effort and gamified. Shame the game doesn’t have tons of this stuff in it as opposed to that kind of content being discouraged from development.

Also why no real everesting challenge in the game – ie. You have to complete it all in one session like the Hells500 guys ask. I did a vEveresting on ADZ and loved it but wish it was integrated into the game as a challenge (current one is a bit lame, sorry – everyone will get that by random play. Not actually a challenge!)

Ted
Ted
3 years ago

Why do I have to climb from Urukazi beach to Neokyo harbour if they are on the same ocean?

austen
austen
3 years ago

any idea on how long it usually takes to upload the routes to zwifthub?

Neil Townsend
Trusted Member
Neil Townsend(@ntownsend)
3 years ago

Really love the look and feel if the new roads, just mildly bemused by geography (north and south sides of two of the islands seem more like east and west) and sea level. (It’s at sea level. Neokyo is at sea level. There’s 50m of elevation between them …) I’ll be back for more of them. And, as a non CX or MTB rider IRL, I loved flying over the diverse surfaces like they were tarmac. I’ll hide now,

Dan
Dan
3 years ago

ZwiftGPS maps need an update to show the new roads.

Tony
Tony
3 years ago

I was pretty blown away by this addition. And as with the original Makuri and then Neokyo, there are a lot of ways you can vary the course so that even if it’s not a lot of additional miles, there are a lot of new routes you can trace (unlike France, where I do wish they would add at least one new road through the middle of the RGV circuit).

Tony Lane
Tony Lane
3 years ago
Reply to  Tony

Totally agree. The amount of new road seemed disappointing on paper, but it has really opened up Makuri and added a variety of route options. A case of the sum being greater than the parts.

The new roads add some nice rolling sections for added intensity and they are visually stunning.

I am really liking it and think that Makuri is now my favourite world.

Steve
Steve
3 years ago

I’ve ridden a fair bit of the new roads on a road bike (Trek Madone with Zipp 353NSW) and didn’t find much additional resistance on the non-tarmac portions, other than the usual experience on gravel segments. As Eric says, it’s “hard-packed” sand. Check it out… variety is good.

tony peek
tony peek
3 years ago

Hi – since the latest update we now can NOT get onto the makuri island at all. still able to use the rest of the zwift world. is this to do with our PC’s graphic card ? or something Zwift has done ?

Fred
Fred
3 years ago
Reply to  tony peek

No problem with my windows setup.

Rosco P. Coltrane
Rosco P. Coltrane
3 years ago

Any feedback on weather a mountain bike or a gravel bike is better on the sand?

Henry Heavisides
Henry Heavisides
3 years ago

I am not convinced that the rolling resistance on the compacted sand is the same as that for a road. I just did 2 laps of the Fine & Sandy course in a race (C Category). I averaged 219 watts (3 w/kg) & did 35.7 kph with 156m of climbing. As a warm up I did a similar distance on the Flat route in Watopia with the Maria robopacer (D category). For this I averaged 150 watts (2.2 w/kg), avg speed was 36.9 kph with 148m of climbing. For both rides I was on the Tron bike. It looks to me like the rolling resistance in Urukazi is significantly slower that the roads in Watopia.

Henry Heavisides
Henry Heavisides
3 years ago
Reply to  Eric Schlange

OK Eric, thanks for the reply. The numbers do seem odd though, more than 45% more watts needed & a slower average speed. The group size would have made a bit of difference, about 70 or 80 with the pacer, compared to about 20 in the race (the group I was in), but surely not that much.

Get Started on Zwift

Newest Featured Posts

Support This Site

Write a post, shop through us, donate or advertise. Learn more

NEWSLETTER SIGNUP

Zwift tips and news every 2 weeks! Click to subscribe.

More Posts