See Watopia Again, for the First Time

Game Master Jon Mayfield gave us a new perspective on Watopia in today’s early-morning tweet:

Jon added this note to the thread:

What isn’t shown here is a stats heavy debug screen that allowed me to select/highlight a specific object, in this case, all the palm trees that were currently being drawn. They are flashing light blue. Everything else is color coded by detail level.

Click image above for full-resolution (4k) version

One major challenge video game developers face is determining the level of detail (LOD) different elements are rendered at as you move through the virtual world. The approach commonly taken is to set the graphics up in such a way that elements further away from the viewer are rendered at a lower level of detail than elements which are close.

There’s much more to it than that, of course, but this gives you a little peek into what Zwift developers and artists work with on a daily basis to deliver the quality experience we all enjoy.

 

Eric Schlange
Eric Schlangehttp://www.zwiftinsider.com
Eric runs Zwift Insider in his spare time when he isn't on the bike or managing various business interests. He lives in Northern California with his beautiful wife, two kids and dog. Follow on Strava
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments

Get Started on Zwift

Newest Featured Posts

Support This Site

Write a post, shop through us, donate or advertise. Learn more

NEWSLETTER SIGNUP

Zwift tips and news every 2 weeks! Click to subscribe.

More Posts

0
Would love your thoughts, please comment.x
()
x