“Twilight Crit” Route Details (Makuri Islands)

Animated Route Map
Animated map provided by ZwiftHacks

Launched in August 2026 as an event-only route for ZRacing, Twilight Crit is sort of the northern sister to the Neokyo Crit Course. Both are 3.9km flat circuits starting in the Neokyo Harbor pens, and both include the Castle Park sprint area, albeit in opposite directions.

ZIMetrics

Rating: 2.7/100 🛈

Time Estimates 🛈
lead-in + first lap
4 W/kg: 8.0 minutes
3 W/kg: 8.9 minutes
2 W/kg: 11 minutes

Start & Finish

Starts with a lead-in from the harbor start pens to the Castle Park Sprint, whose arch is the official start and finish line of this circuit.
Format: Loop

Restriction: Event Only

Ride Achievement Badge: 80 XP

Run Achievement Badge: none

Strava Segments

Twilight Crit

Route Description

Beginning from the Harbor Start Pens, you’ll ride a short lead-in to the Castle Park Sprint arch. This arch marks the start and finish line of the Twilight Crit circuit.

From the start line, you’ll head out of Castle Park, through the park lot, then turn to head north before making a hard left to head south to Neokyo Harbor. From here, the rest of your lap is the lead-in you already completed… turning left from the main road to the twisty, rolling white stone of Castle Park.

Use the slight downhill leading into the sprint to gather a full head of steam, then keep the power up all the way through the line for a chance at the green jersey.

That’s one lap down. How about another?

Ridealong Video

Zwift - Twilight Crit

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3 Comments
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John Baker
John Baker
12 days ago

This would be a perfect course to test out my idea of auto braking into corners so that you have to hit a slight effort to gain back speed, like in a real crit.

Eric Jensen
Eric Jensen
12 days ago
Reply to  John Baker

Fantastic idea!! I won’t hold my breath for an implementation because they can’t find 10 minutes to fix wheels sinking into plywood…

John Baker
John Baker
11 days ago
Reply to  Eric Jensen

True. But they did give us a game we could play at Dave and busters so maybe more arcade things would be welcomed.

could even do a steering meter akin to the kicking meter in football games to simulate hitting the apex on the corner. Or a pressure based turn system on these crit courses