Zwift Pack Dynamics: Where It’s At, Where It’s Going

Zwift took their latest pack physics version (Pack Dynamics v4 or PD4) live on April 4. PD4 was developed to meet the following goals:

  1. Reduce pack speed somewhat for large packs
  2. Make it less punishing if you’re dropped/easier to bridge back up
  3. Make breakaways have a slightly better chance of sticking if the attackers work well together
  4. Reduce the number of bunch sprint finishes in races
  5. Reduce churn and rider movement in large packs

Now that it’s been live for 2 weeks, I thought it would be helpful to dig in and see if each of those goals was attained.

But first, a disclaimer: figuring out precisely how PD4 has actually affected Zwift pack dynamics is no easy task! Yes, precise tests can be done to show certain effects, but they don’t show the whole picture. There are many, many variables at play. So what you see below is a mix of conclusions from Zwift Insider tests, my own experience riding on Zwift, and feedback I’ve seen from many other Zwifters. I believe my conclusions are mostly right, but given the lack of solid analytics data, I won’t claim they’re perfect. And I would love to hear if you disagree with any of what I wrote below!

#1: Reduce Pack Speed

This is sort of the linchpin goal in the list, isn’t it? If Zwift can reduce the speed of large packs it would make it easier to bridge back if you’re dropped, it would give breakaways a chance, and it would reduce the number of bunch finishes.

There’s just one problem: it doesn’t seem to have happened.

It’s hard to find empirical evidence showing that packs are now faster with PD4 than they were with PD3. There are many variables in play, and I don’t have access to the full universe of Zwift data. But if you look up category-separated races that consistently run on the same route, you notice a trend.

Example: Team DRAFT Races

Look at the times for B and C categories (the largest categories, so most comparable across events) of Team DRAFT’s Thursday Races just prior to PD4’s release (Mar 23 and Mar 30) compared to the race using PD4 (Apr 6). PD4 times are faster for both categories, despite fields being larger in most of the pre-PD4 events.

Similar results can be seen for Team DRAFT’s Monday Races. Mar 27 and Apr 3 show significantly slower times than Apr 10 and Apr 17.

Why are pack speeds higher with PD4? It’s not because Zwift’s fundamental individual rider physics have changed – we still have the same wind resistance, Crr, CDA, etc. Tests with a solo rider at constant power produced the same results before and after PD4’s release. A single rider sitting on the front of a pack still turns in the same times as well.

The big change is the stronger draft. Double-draft is now used game-wide, so riders sitting in can now hold lower power yet maintain the same speed as before. (See our recent TTT speed tests for details.)

The stronger draft does two things that affect overall pack speeds:

  1. Riders get more rest in the draft. Putting it another way: the combined power of the group is now lower for the same speed. This means a race group holding the same power as it did pre-PD4 will now move faster than it did pre-PD4.
  2. The slingshot is stronger. When you slingshot around the front rider and into the wind, double-draft shoots you out into the wind stronger than the old draft did. This increases your speed just a bit more, which lets the pack move a bit faster. Multiply that over hundreds of “slingshot events” in a race and you’ll have a slightly faster pack.

The RoboPacer Question

Many Zwifters are saying PD4 has slightly changed their RoboPacer experience, making it harder to hang with the pack and increasing the speed of the group. This makes sense if you consider that many Zwifters have learned to try to stay ahead of the RoboPacer in the pack. This means the RoboPacer isn’t on the front setting the pace – rather, the bot is in the draft.

Increase that draft while keeping the bot’s power the same, and now the bot is moving faster than before. This means riders will need to put out 5-10% more power than before to stay on the front of the RoboPacer group, while sitting in the pack draft shouldn’t feel much different even though you’re going a bit faster.

#2: Easier to Bridge Up

Zwift wanted to make it a bit easier to bridge back to a group if you’re dropped. Has this happened with PD4? I would say yes… and no!

Yes: if you drop just a bit off the back of the group, the stronger draft gives you a bit more “cover” than before, so you can chase back on.

But if you drop too far back, the increased pack speed (see above) means you’ll be chasing an even faster pack, without any help from the draft. This means bridging from one group to the next (say, a group 20 seconds up the road) is now harder than before.

#3: Give Breakaways a Chance

Jordan Cheyne attacking the pack in the 2020 UCI Esports Worlds

Before PD4, seeing a small breakaway win in a flattish Zwift race against a pack of 30+ was a rare thing indeed. This is because the pack would churn on the front, driving its speed up, while the small breakaway wasn’t churning nearly as much.

PD4 doesn’t help solo breakaways – in fact, it hurts their chances, since pack speeds are higher, but solo speeds are not.

But PD4 does give small bunch breakaways a better chance, since double-draft lets a well-organized breakaway work together TTT-style to efficiently keep speeds high. If a small bunch can rotate in TTT formation, using the double-draft slingshot to boost speeds each time a new rider goes to the front, they stand a better chance now than they did pre-PD4.

#4: Reduce the Number of Bunch Finishes

Are we seeing fewer bunch finishes with PD4? I’m not sure. It’s another hard thing to test given the data and analytics tools I have on-hand.

But my gut (and recent Tiny Race stories) say we’re seeing a slight increase in bunch finishes, and we’ll see more as breakaways learn to work together with Zwift’s updated physics.

#5: Reduce Churn

The goal of reducing forward/backward movement of riders in the pack is, I think, the one PD4 goal in Zwift’s list which has most clearly been met. You only have to hop into a RoboPacer group to see there’s less of that churn, and a more realistic feel of needing to modulate your power to move forward/backward in the group.

But there’s a problem: we’ve still got too much churn, and it’s driving up pack speeds (see above).

The good news is, Zwift knows this, and they’re working on it…

Pack Dynamics 4.1

There’s a massive forum thread on PD4, and David P. from Zwift, who headed up the development of PD4, has been chiming in. Here are some excerpts from what he said in a post just yesterday:

I guess it was already said and explained, and I can confirm, the so called “churn” is responsible for the higher speeds of the packs, and with PD4, like the ZI tests demonstrated because of increased draft if riders keep a constant pace the speed will increase.

I’m currently exploring what Dejan previously suggested, of implementing a more aggressive type of churn prevention, by only allowing to overtake to the front (someone not drafting), if you overcome the power to maintain the same speed if not drafting. So… if you want to go to the front of the group you need to put out more power (net power, not absolute w or w/kg) than the person in front.

So I can confirm I’m working on a possible set of PD 4.1 improvements, only testable on racing events, at least initially. ETA unknown.

Summing It Up

So what does it all mean?

I’d say Pack Dynamics v4 is an improvement to Zwift, but there’s more that could be done. The work David P. is doing seems to be exactly what’s needed in order to tighten pack physics even more, so Zwift’s stated PD4 goals can be emphatically met.

Your Thoughts

Share below!

Eric Schlange
Eric Schlangehttps://zwiftinsider.com
Eric runs Zwift Insider in the spare time he finds between riding his bike and managing various business interests. He lives in Northern California with his beautiful wife Monica. Follow on Strava

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Casey
Casey
3 years ago

I agree with allot of this but here are a few things I have noticed. IF the pack is not trying the breakaway (solo or small) has a much greater chance because of lower churn. What I have experienced is if the pack is 30+ it isn’t much different in breakaway potential but if the pack is mid-sized (20ish) you can get a break going. This is just because the less people in the pack the less likely you will get someone willing to work. If the entire pack “sits in” the pace is lower now where previously a pack didn’t have to try to go faster.

I have had quite a few reasonably successful moves in races now with PD4- Not necessary breakaway to the finish but a breakaway that results in the pack chasing to hurt more people and decreasing the size of the pack. So even if the finish is still a pack sprint the “reward” or damage done by a break is much more meaningful now.

Previously the blobs ability/pace was much less dependant on the power of the “workers” – now you must have intentional work to move the blob.

Casey
Casey
3 years ago
Reply to  Casey

I will add – the Chasing series races from before and after PD4 are a good example to look at. These are mixed cat starts and prior to PD4 we almost always had B’s making it with the lead(large pack) to the finish.

Now we are almost never holding onto the front A’s if there are any hard/lumpy spots and the packs at the finish are mostly 10 or less rider clumps.

These races feel and long significantly different now with PD4 and we are often start 100+ riders in them.

Ole-Kristian
Ole-Kristian
3 years ago
Reply to  Casey

It is really hard to keep the category together now. As I see it, these races are category against category, and dropping many riders on the first bump, because the group is stretched out, is a big problem. If it is only the strongest riders, riding in a small group from early on, I think it makes it less fun to attend these races for all but the strongest.

Derek
Derek
3 years ago
Reply to  Ole-Kristian

I agree 100%. I consider myself a strong B rider, but since the release of P4, I find myself struggling just to hang on. As I noted above, I think this has a lot to do with Zwift now relying on their zFTP for category enforcement. I know a lot of really strong A riders that have for some unknown reason been bumped down to cat B. As a result, the B races are absolutely brutal to say the least. Once again, Zwift has gone and screwed the pooch.

AMS
AMS
3 years ago
Reply to  Derek

okay that explains my downgrade. bottom of the barrel B to top of the line C. sorry C’s thems the rules

dan
dan
3 years ago
Reply to  Derek

if you cant hold onto a higher cat, you are not meant to be there. too many people think they can jump at the start and sit on a high cat for a free ride away from the rest of their own cat.

Tim
Tim
3 years ago

The point: „implementing a more aggressive type of churn prevention, by only allowing to overtake to the front (someone not drafting), if you overcome the power to maintain the same speed if not drafting.“ will hopefully help and come soon.

Another simple solution would be to have some kind of „chaos factor“ in the speed calculation whereas that factor grows linearly or exponentially with pack size and acts as some kind of speed resistance.

M. "Gasgano" Günther
M. "Gasgano" Günther
3 years ago

I have an idea: Right now if someone moves up through the pack they go through the center of the road, pushing slower riders outside. What if, like in the real world, if you want to move up you will have to go on the outside as there are already riders blocking the center (of course they could still drop by reducing power, giving space in the middle).

So now the riders aren’t slingshot right through the draft, instead they are catching wind on the outside. That would turn down the churn I think. And it improves realism a bit. Now you would actually have to fight to the front to get in position for climbs for example instead of slingshot ting through the middle.

Paul Himes
Paul Himes
3 years ago

That sounds like a great idea. As someone just trying to hold a position, I often find myself pushed to the outside and then back as I taste the wind. Then I have to push back up and hope to go through the middle. That seems to be the exact type of churn this model was supposed to prevent. Making the people move up through the outside would prevent that churn as those of us happy where we are would maintain our spot in the draft. It would also reduce the need for the autobraking as the wind would do some of the slowing as people moved up with just momentum.

James Eastwood
James Eastwood
3 years ago

Already proposed – zwift can’t do it without completely re-writing all of the mechanics.

Gasgano
Gasgano
3 years ago
Reply to  James Eastwood

Yeah I thought so, it’s too obvious to not been suggested before so there had to be obstacles.

Mike
Mike
3 years ago
Reply to  James Eastwood

The effect of forcing advancement on the outside can be done without actually forcing someone to the outside. It’s what DavidP is considering now.

James Neal
James Neal
3 years ago
Reply to  James Eastwood

You’re a many multi million dollar company. You bring in how many millions a month in subs? Hire some damn coders and write it properly. Or , someone else will.

Mark Larson
3 years ago

PD4 doesn’t seem to be that improved for racing from my limited experience. It’s change a little bit how sprinting is, can’t get to the front as early as before.

What I really dislike is that it’s harder to zone out and ride with groups at the same time. Long group rides and multi-tasking (watching a show, texting, etc) is much more difficult. Kind of an oversight as I think there are a lot of junk mileage kings that aren’t enjoying it as much.

Stopherson
Stopherson
3 years ago

I definitely noticed that getting dropped from a group seems more sudden and violent than it did before. If you fall off the back, the change from double draft to zero is quite abrupt and will create a huge gap very quickly. Combine that with the pack constantly accelerating away and catching up is all but impossible. Nothing more deflating than seeing a gap develop, upping your power to 1 wkg more than the people you were just rolling side by side with, and still watching them leave you in the dust.

Double draft makes getting dropped less likely on the whole, but pity to those who do!

.:Alien King:.
.:Alien King:.
3 years ago

I agree with you Eric, While trying to bridge a 6 second gap it just kept growing 1 vs 8. I was pushing 4.5 vs 2.6-2.8.

I also found when sweeping rides that it seems the sweeper and those being pulled have to put in more effort. It also takes more than a solo sweep now to pull those who fall out of the draft and are more than 6 or 7 seconds behind.

The left right washing machine where you can go from 10th to 15 in perfect position. Then you notice that you are moved far left or right and suddenly you are back in 30th to 60th place. It is weird that if your nose touches the clean air at all. You are borked.

I watched some races on youtube checking out zwift sauce mods. I noticed in the 3 rides I watched still the same old thing. I also noticed that in the 2 times a solo rider tried to break away. They were caught and spit out the back without much effort from the pack. The one was perfectly timed up a climb. They went all out and had a 12 second lead. I thought wow it worked. It didnt that 12 seconds was closed and in the end it still became a sprint finish

since the left right washing machine spin back has been in zwift for years. Now it is worse. I sometimes have a hard time believing things will get better with upgrades.

Paul Himes
Paul Himes
3 years ago
Reply to  .:Alien King:.

They really need to get rid of the right left motion business and say, if you’re moving up, you move to the outside, if you are staying constant, you move toward the middle, and, if you’re moving backward you are somewhere between the 2.

Matt T
Matt T
3 years ago

So if “double draft” is likely the culprit causing these higher pack speeds at this point with PD4, would the desired effect be achieved by keeping the current autobraking criteria and reducing drafting effect by a certain amount equal to or slightly greater that was in effect in PD3? Not sure of the answer, but just spitballing here…

Brian
Brian
3 years ago

This would be great if they made the categories smaller or more competitive. The problem is that if you’re at the bottom of a category this actually made things more likely to fall apart earlier due to things like breakaways or hills, which means less fun for that rider. I wish they’d figure out a proper matching system before disadvantaging bottom category riders.

James Eastwood
James Eastwood
3 years ago

I don’t think 1 and 2 are correct.

There is visibility, empirically, less churn.

Drafting does not make a pack go faster, the speed of a pack is determined exclusively and logically by the speed of the riders in the front.

With those two things being true, it is fair to assume that if a pack is travelling faster with pd4, it is because riders are working harder when they are on the front. PD4 encourages riders to work harder, but there is no longer free speed.

Patrick
Patrick
3 years ago
Reply to  Eric Schlange

Hey @Eric Schlange ! It’s interesting to note that some are complaining that when the pack is all doing the same wattage, the PD4 packs are sitting six wide across the road and when a few strong riders are there, the packs are getting strung out. That’s exactly what should be happening, rather than the non-deformable blobs of the past. Additionally, it’s just as hard to catch back on, but easier to tail gun. Um, that’s also like real road racing. I have a lot of fast Zwift group ride experience and real road racing experience. PD4 is far from perfect but a huge step forward in my opinion. I think that people are so used to years of flawed blob dynamics and have lost touch with what is similar to road racing.

Also, group rides aside, PD4 is much more accurate with small groups and solo rides occasionally encountering other riders. I still encounter a slight braking force when no power is applied. I don’t get why Zwift does this; it makes no sense.

ShakeNBakeUK
Super Member
ShakeNBakeUK(@bakeuk_2)
3 years ago

no idea why updates are getting pushed live across the entire game which do the exact opposite of the stated goals. clearly needed longer in the oven before being forced upon everyone. double-draft probably the culprit.. wonder how the update would have performed without it. solo breaks no chance now (as before) lul – but maybe that is for the best from a “spectator sport” point of view..? sprint finish tends to be more exciting to watch.

Mike Hardy
3 years ago
Reply to  ShakeNBakeUK

You realize it was tested for months with opt-in events and then in Makuri ? These things aren’t as clear-cut as you think, and the increased pack speed item was not noticed. I was doing some of the test races and following the discussions and it was simply not noticed. Sometimes everyone tries hard, and it doesn’t work out. No need to cast aspersions on the effort though – effort was expended, testing was done.

ShakeNBakeUK
Super Member
ShakeNBakeUK(@bakeuk_2)
3 years ago
Reply to  Mike Hardy

did they have double draft enabled during the tests?

Benjapol Piyawanichpong
Benjapol Piyawanichpong
3 years ago

Agree with pace partner point (i hate to use robopacer) it seems a lot more difficult to stay together. Either i got dropped very quickly and need to punch power to stay in a group or i just overshoot the pacer, even i am on a 0-10% trainer difficulty on recovery day

Fred
Fred
3 years ago

Pace partners with decent size groups are now much harder to keep pace with. So much as a sneeze and you’ll be slingshot from front right to the back and if your attention drifts even for a split second either you go deep into the red zone to never recover on the rest of the ride or just simply get spat out and done for the ride. This is supposed to be realistic?

Malcolm Edwards
Malcolm Edwards
3 years ago

Hi Eric
I cannot get over 1.5wkw pedal hard will not go faster no resistance until stop peddling I have new Zwift trainer
can you help.

Krister
Krister
3 years ago

Don’t forget when looking at the speed now compared to before in for ex B is that now zwift and ZP is using Category Enforcement witch has resulted in the many riders that previously was A cat now can race in B. So more strong riders in thet cat that helps getteing the speed higher.

Paul Himes
Paul Himes
3 years ago
Reply to  Krister

Agree that it seems like a lot of people who were low in their category before are at the top of category below now, and that’s making those races harder at the front.

Chris Ovenden
Chris Ovenden
3 years ago

One Question I have, that I don’t see an answer to, is how far the draft goes back in a pack. any ideas Eric?

What I mean is – in a situation with just 2 riders, the rear rider gets draft if they are within 5m. Or thinking of it the other way round, as it is probably calculated for you – you get draft from a rider 5m or less ahead of you (the closer the stronger)

But is your draft always calculated just by looking 5m ahead? Say you are in a group that is 20m long, and you are right at the back, are you only getting draft from the riders in the 5m ahead of you?

If so, that might explain the phenomenon where you seem to get much more draft in the front/mid pack – heavier stronger riders tend to get to the front. Heavy riders give more draft. So if you sit 5m from the front you get the draft from the biggest hole-punchers (TM)). If you are near the back, you are drafting off smaller riders in the middle so get less draft overall. And if you are really dangling you may only be drafting off of 1 or two of those light riders!

No idea if this is how it works, but wondered if the ZI bots have the answer…?

Benjamin Pitt
Benjamin Pitt
3 years ago
Reply to  Chris Ovenden

Nope, the draft goes much further back than 5 metres at speed, a good rule of thumb is any wheels touching the helmet of your riders is drafting distance. People seem to spend far too much time in the front of the pack with pd4, all spread out across the road pushing wind 6 riders wide.

Joel Gross
3 years ago

It is super important for both a fun experience and realism that they reduce overall pack speeds and make it easier to breakaway or bridge back up! It looks like PD4 has failed this so far.

Massimo
Massimo
3 years ago

I realized that something changed since two weeks ago. I have to go at about 4 w/kg to stay with robopacer Jacques, it never happened before, it was so hard form me to ride an hour with Jacques as ever in my zwift experience. Hence changes introduced pack riding do not work well, if not at all.

Cold Oatmeal
Cold Oatmeal
3 years ago

I have liked the new pd4 due to the draft. Every race or tow ride there are zpower or someone doing 450w with 130bpm zooms off the front. I can now draft these and stay away from the group of “racers” who think we’re all cheating and sneak out a good result. On a side note what is this new method of cheating I see all the time where people are doing crazy watts for low bpm? Are they intercepting the signal and changing it? Their hr goes up and down with effort but it’s just 100-200w higher than realistic.

Benjamin Pitt
Benjamin Pitt
3 years ago
Reply to  Cold Oatmeal

It’s not new, likely poorly calibrated or inaccurate trainers/power meters

Derek
Derek
3 years ago

Pack speed is most definitely NOT reduced. In fact, it is faster and much more difficult to stay with the group, as strong riders on the front stretch out the blob into a line resembling the debris trialing off a burning meteor. Personally, I think this has a lot to do with Zwift’s new category enforcement which has, for some reason, downgraded a lot of strong A riders to cat B, and these new sandbaggers are taking full advantage of it, ripping apart races. I much prefer zwiftpower’s legacy category set up.

Dave K
Dave K
3 years ago

I’m right in the middle of Class C and to me the biggest difference with this change is that before I would usually be in the front pack until I got tired when I’d drop to the second pack, and now there usually is no second pack, just a long string of mostly isolated riders behind the main pack. I think the double draft effect must have contributed to this all or nothing type of grouping.

Susan A
Susan A
3 years ago

Interesting that A’s under CE are now B’s. I’ve been racing the ZRL ladies at C and am seeing the opposite at this end of the power spectrum. Long standing D’s upgraded to C and C’s upgraded to B. This difference probably is due to the extrapolation of the new algorithm which gives you a lower zftp if you have higher 1-5 min power. I would speculate that the change to CE will make the proportion of women winning mixed races smaller.

John
John
3 years ago

It is really hard to have an apples to apples comparison between PD3 and PD4 pack speeds and I would take any of them with a grain of salt. First—there’s a huge placebo effect. We were told that the racing would be more dynamic, and in the few PD4 races I’ve been in so far, it has been attacking-all-the-time. Is this the new norm? Or is this just people testing out whether you really can establish a break better? If people decide you can’t establish a break better, will the blob speeds drop as a result?

But more importantly: Zwift has been mucking around with the CE algorithm over the last several weeks as well (at least I believe I’ve seen some posts to this effect on the Zwift forums). I’ve seen several people in the A- range say they could suddenly race B again. As for myself, my zFTP is much lower than my old ZP 95% of 20-minute FTP, so I’ve gone from top-level B to mid-range B. This alone could account for the increased pack speeds, if suddenly a bunch of formerly low level As are racing in the Bs and a bunch of formerly low level Bs are suddenly Cs.

I’d also submit that ~10 seconds different on a 45-minute to hour long race is way too far within the margin of error to be meaningful at all. Average wattage doesn’t tell the whole story. How the various climbs were attacked vs. how the flats were ridden can be different leading to different overall speeds with the same average wattage. I just looked back at the Race Scotland races. I did the stage 4 city and the sgurr back to back on consecutive days. Both races had roughly the same number of riders and both had the same PD3 pack dynamics. The second race was 10 seconds faster than the other (with 10 fewer riders), and this is on a 14 and a half minute race, so 10” is a much bigger percentage change than the examples mentioned above.

John
John
3 years ago
Reply to  John

Also, for example, the Team DRAFT Thursday B category races you link to on 23 March and 6 April have the following interesting characteristics. It looks like in the PD3 race (23 March), only 9 riders finished with the front group (I’m cutting off the gap from between 10s and 30s, since 10s can be opened in the sprint, but probably not 30s). That front group averaged only 219 watts. In the second race, if we cut off at the first significant gap between 14s and 31s, that gives us an estimated 14 riders in the front group who averaged together 252 watts. I think 14 riders doing 252 watts average is going to be faster than 9 riders doing 219 watts average on pretty much any non-climb route in Zwift no matter what. I don’t think this tells us anything about PD3 vs. PD4.

John
John
3 years ago
Reply to  John

Finally, Zwift has stated on the PD4 thread on the forum that it is not double draft, it’s 1.5X draft world-wide. So stronger than it was before, but less strong than the old double draft events were. This is still, by the way, below IRL draft, since Zwift was always halving the measured draft effect of real life drafting and “double draft” was just the actual correct draft simulation.

When I see complaints about PD4 I get the impression too many Zwifters don’t ride outdoors enough and have unrealistic expectations for how easy it should be to establish a break when all the people in your category are equally powerful to you. On Tuesday I did the town fast group ride, and one of our strongest local riders was tuning up for a race this weekend. He attacked the group, got himself a breakaway of 3 other riders (which included me and my friend), and then ran a 20-minute max interval test where he basically just pulled the 3 of us behind while we tried to stay in his wheel. He did over 310 watts for 20 minutes, which for him was over 4.5 wkg. My best 20 minute ever was years ago at 4.3 wkg, and lately has been under 4.0 wkg (and this was a pretty hilly parcours). I didn’t have a power meter on, but my friend did who is the same weight as me and we generally are comparable when we both have power meters. He averaged around 280 watts/3.7 wkg to sit on the wheel of the rider doing 310 watts / 4.5 wkg. And we just sat in on his wheel. He gapped the three of us at one point on the highest climb, and we dragged him back on the descent, and we definitely weren’t turning ourselves inside out to do it. Real life draft is huge, real life breakaways are really, really hard to establish, a group of riders descending can move faster than a lone rider. Etc.

Whiskey Tango Fixie
Whiskey Tango Fixie
3 years ago

I think the new pack dynamics are great. Much more natural and less chaotic in robo pacer rides. I didn’t even pay much attention to the pack speeds. All the other things seemed right to me. Also, I’m not a racer, so the racing aspects of the pack dynamics are largely lost on me. Having said that, it seems intuitively obvious to this old rocket scientist that by increasing the draft effect (double draft, I believe you said), thereby reducing energy dissipation to the air by the vast majority of riders in a large pack, it would make that pack go faster. Given that the pack speed is largely driven by the individual speeds of the people at the front, who are not benefiting from draft, the most direct way to reduce pack speeds would be to reduce individual speeds. An across the board increase in drag coefficient or rolling resistance coefficient would be the simplest way to implement that.

Angel Gonzalez
Angel Gonzalez
3 years ago

Any idea if Apple TV is going to get that cool Video Capture update?

James R
James R
3 years ago

I’ve recently raced two KISS B grade races and managed to get into breaks during both events placing p1 and p2. With PD3 this would have been virtually impossible so whatever zwift has done it is working to reduce bunch sprints on flat / rolling routes. Riders need to improve racecraft accordingly and not assume a 2/3 person break will fail. Work to bridge the gap and you never know!

stephen farrell
stephen farrell
3 years ago

Thanks Eric, you always keep us updated through your hardwork. I noticed changes to the Robopacers in Makuriland over a month ago…riding with Genie became much tougher, he keeps accelerating for no apparent reason, even when he was already at the front. So to stay with him I have to keep accelerating also. It makes the training much harder and hopefully more effective, but I have to ride with Jacques much more often now! There used to usually be around 10 or so riders in the Genie group but now it’s quite often just me. Your update has made me realise it wasn’t just that I had become unfit, cheers.

Andre
Andre
3 years ago

It needs to be realistic, and Zwift is moving further and further away from that. With every update, it gets more unrealistic. In Cycling, as in other endurance sports, it comes down to your fitness, but on Zwift, you get disadvantaged. It starts with the unrealistic PD and the positioning in the group. In my case, my avatar always places himself on the left or right side of the pack, hardly ever in the pack itself. I get pushed aside all the time, and I lose positions like that, making me work way harder than others…the list goes on and on. PD4 is the biggest BS so far. 

Daniel
Daniel
3 years ago

I’m 1,66 meter and my weight is 66 kg (on Zwift, irl it’s 64-65). Maria was 144 watt for me, now it’s aprox 150 watt. Coco went from 168 watt at 180 watt aprox.

Eric
Eric
3 years ago

At least in the A’s, the higher pack speeds are definitely not from people sitting in and being fresher, it’s because the new pack dynamic randomly spits a few people off the front and then they start gaining ground despite putting out the same numbers as the front row. This causes everyone to have to surge to cover this artificial gap. Rinse and repeat for the whole race. Instead of looking at pack speeds across races, you should look at average and normalized power. What I’m seeing is a significant increase in average power in races and a reduction in normalized power. Pretty much the exact opposite of what Zwift keeps telling us the new pack dynamics are supposed to do.

stephen farrell
stephen farrell
3 years ago

Hi again, I’ve just been with Genie in Makuriworld for the first time since the last update and he’s now behaving himself…no jumping around or accelerating for no reason like he’s being doing for a couple of months..excellent.

orangespoon
orangespoon
3 years ago

“Increase that draft while keeping the bot’s power the same, and now the bot is moving faster than before.”

I may be wrong but I thought the RoboPacer was meant to be unaffected by draft? Its speed should be controlled by power and not aerodynamics? at least that was my understanding when it first came out.

Tim
Tim
3 years ago
Reply to  orangespoon

False. The bots have always been able to draft, except for a brief experiment that lasted less than a month.

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